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League Classic matchup

Cho'Gath vs Kog'Maw

The lane, from both sides

Cho'Gath’s side

  • Weak against Kog'Mawfrom the AP Tank build (Top)

    Bio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. is percent-health damage at a range Cho'Gath cannot answer, and Living ArtilleryLiving ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. keeps hitting him while he walks toward it.

How Cho'Gath plays it

AP Tank
Top0/21/9
Max
FlashTeleport
  • Rod of Ages
  • Ninja Tabi
  • Spirit of the Ancient Golem

Kog'Maw’s side

  • Strong against Cho'Gathfrom the On-Hit Carry build (ADC)

    FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, and Bio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. takes a percentage of it per attack from further away than RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. reaches. Every stack Cho'Gath adds makes the matchup worse for him.

How Kog'Maw plays it

On-Hit Carry
ADC21/9/0
Max
FlashHeal
  • Blade of the Ruined King
  • Berserker's Greaves
  • Infinity Edge

The lane in detail

Cho'GathKog'Maw

Kog'Maw-favored: the stacks are the target

Feast can add 900 health for Bio-Arcane Barrage to charge 6% of.

Bio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. turns 500 attack range into 710 for 8 seconds at rank 5. RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. reaches 950, but the ground opens 0.625 seconds late and Cho'Gath still walks the rest.

Who has the lane, level by level

1–5
6–8
9–18
  • 1–5Even: Rupture reaches, the barrage does not
  • 6–8Kog'Maw: Living Artillery opens from 1400
  • 9–18Kog'Maw: Six percent a hit, from 710 units
Key levels
  • 1RuptureLevel 1: The level 1 button: 950 units, 90 mana, a knock-up and a 60% slow
  • 1Bio-Arcane BarrageLevel 1: First point, first: 630 total range for 8 seconds, on a 17 second cooldown
  • 6FeastLevel 6: 300 true damage inside 175 units, and 90 health per stack
  • 6Living ArtilleryLevel 6: 0.6 seconds of travel, 180 on a champion, 40 mana to start
  • 9RuptureLevel 9: Maxed at 305 damage, on the same 9 seconds and 90 mana it had at level 1
  • 9Bio-Arcane BarrageLevel 9: Both mains max here: 210 bonus range and 6% of his health a hit

The numbers, head to head

Cho'GathKog'Maw

Attack range, units

125500

Cho'Gath must reach 125 for a basic attack; Kog'Maw attacks from 500 before activating Barrage.

Reach at rank 5, units

950710

The longer of the two opens 0.625 seconds after he casts it.

On-hit damage at rank 5

80 magic6% of maximum health

Vorpal SpikesVorpal SpikesEToggle: Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing magic damage and applying spell effects to enemies hit. gains damage from ability power; Barrage's percentage also grows with its caster's ability power.

Silence and slow, rank 5

300 units · 2.5s1200 units · 52%

He has to be inside 300 to silence. The slow is thrown from 1200.

What level 6 hands each of them

175 units · 300 true1400 units · 180 magic

One needs him standing inside 175 units; the other lands 0.6 seconds after the cast.

Reach, from above

950300175125

Cho'Gath

14001200625500

Kog'Maw

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Cho'Gath

  • Catalyst the Protector1200g

    Cho'Gath cannot trade back from 125 units; Contemplation refills him at every level-up instead.

  • Rod of Ages2800g

    Mana funds more Rupture attempts, while the health helps survival despite increasing the damage of each Barrage hit.

  • Ninja Tabi1000g

    Kog'Maw's autos stay physical even while the barrage rides them, and Ninja Footwork takes 10% off each one.

  • Spirit Visage2750g

    Magic resistance reduces the Barrage bonus; Lifeforce improves Carnivore healing between exchanges.

Kog'Maw

  • Bilgewater Cutlass1400g

    Life steal is the first sustain this build buys, and the active's slow keeps Cho'Gath out of Feral Scream range.

  • Blade of the Ruined King3200g

    Cho'Gath's health is the resource: Ruination takes 5% of what is left, under a barrage reading his maximum.

  • Berserker's Greaves900g

    Rupture only lands where Kog'Maw is still standing, so 45 movement speed is half a dodge tool here.

  • Infinity Edge3800g

    Every crit also carries the barrage's percentage, and Infinite Precision pays 250% instead of 200%.

Play it as Cho'Gath

  1. 1Aim RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. at the ground behind him, not under him: the 0.625 second delay is his whole escape.
  2. 2Spend the 60% slow to close. It runs 3 seconds and Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. needs 300 units.
  3. 3Take cannon minions for FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. when no kill is on, and know each stack is 90 more health to be taxed.

Play it as Kog'Maw

  1. 1Fire Living ArtilleryLiving ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. from 1400 while he clears. Every repeat inside 6 seconds costs 40 mana more.
  2. 2Turn the barrage on as he steps up, not on cooldown: 8 seconds on and 9 seconds off.
  3. 3Slow his advance with Void OozeVoid OozeEActive: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and slowing enemies for 1 second. The ooze lingers for 3 seconds, slowing enemies who stand in it as well as for 0.25 seconds after they leave the affected area., then sidestep RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.; the projectile reaches farther than your empowered basic attacks.

The catch

FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. adds health even against this matchup, but Bio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. deals a percentage of that larger maximum. At rank 3, six FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks add 900. Magic resistance helps against Barrage; avoiding Caustic SpittleCaustic SpittleQPassive: Kog'Maw gains bonus attack speed. Active: Kog'Maw vomits a corrosive projectile that deals magic damage to the first enemy it hits as well as reducing their armor and magic resistance for 4 seconds. preserves it. RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. remains Cho'Gath's way to force the ranged carry into reach.

The kits at a glance

  • Carnivore
  • Rupture
  • Feral Scream
  • Vorpal Spikes
  • Feast
  • Icathian Surprise
  • Caustic Spittle
  • Bio-Arcane Barrage
  • Void Ooze
  • Living Artillery

Base stats, side by side

StatCho'GathKog'Maw
Health520 (+80)524 (+84)
HP regen1.67 (+0.17)1.11 (+0.11)
Mana245 (+40)295 (+40)
Attack damage58.3 (+4.2)49 (+3)
Armor26.5 (+3.5)17.5 (+3.5)
Magic resist31.25 (+1.25)30
Attack speed0.625 (+1.44)0.665 (+2.65)
Move speed345330
Attack range125500

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Cho'Gath · Kog'Maw