League Classic matchup
Cho'Gath vs Kog'Maw
The lane, from both sides
Cho'Gath’s side
- Weak against Kog'Mawfrom the AP Tank build (Top)
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. is percent-health damage at a range Cho'Gath cannot answer, and
Living Artillery
Living ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. keeps hitting him while he walks toward it.
Kog'Maw’s side
- Strong against Cho'Gathfrom the On-Hit Carry build (ADC)
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, and
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. takes a percentage of it per attack from further away than
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. reaches. Every stack Cho'Gath adds makes the matchup worse for him.
The lane in detail
Kog'Maw-favored: the stacks are the target
Feast can add 900 health for Bio-Arcane Barrage to charge 6% of.
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. turns 500 attack range into 710 for 8 seconds at rank 5.
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. reaches 950, but the ground opens 0.625 seconds late and Cho'Gath still walks the rest.
Who has the lane, level by level
- 1–5Even: Rupture reaches, the barrage does not
- 6–8
Kog'Maw: Living Artillery opens from 1400 - 9–18
Kog'Maw: Six percent a hit, from 710 units
1RuptureLevel 1: The level 1 button: 950 units, 90 mana, a knock-up and a 60% slow
1Bio-Arcane BarrageLevel 1: First point, first: 630 total range for 8 seconds, on a 17 second cooldown
6FeastLevel 6: 300 true damage inside 175 units, and 90 health per stack
6Living ArtilleryLevel 6: 0.6 seconds of travel, 180 on a champion, 40 mana to start
9RuptureLevel 9: Maxed at 305 damage, on the same 9 seconds and 90 mana it had at level 1
9Bio-Arcane BarrageLevel 9: Both mains max here: 210 bonus range and 6% of his health a hit
The numbers, head to head
Attack range, units
Cho'Gath must reach 125 for a basic attack; Kog'Maw attacks from 500 before activating Barrage.
Reach at rank 5, units
The longer of the two opens 0.625 seconds after he casts it.
On-hit damage at rank 5
Vorpal Spikes
Vorpal SpikesEToggle: Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing magic damage and applying spell effects to enemies hit. gains damage from ability power; Barrage's percentage also grows with its caster's ability power.
Silence and slow, rank 5
He has to be inside 300 to silence. The slow is thrown from 1200.
What level 6 hands each of them
One needs him standing inside 175 units; the other lands 0.6 seconds after the cast.
Reach, from above
Cho'Gath
Kog'Maw
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Cho'Gath
1200gCho'Gath cannot trade back from 125 units; Contemplation refills him at every level-up instead.
2800gMana funds more Rupture attempts, while the health helps survival despite increasing the damage of each Barrage hit.
1000gKog'Maw's autos stay physical even while the barrage rides them, and Ninja Footwork takes 10% off each one.
2750gMagic resistance reduces the Barrage bonus; Lifeforce improves Carnivore healing between exchanges.
Kog'Maw
1400gLife steal is the first sustain this build buys, and the active's slow keeps Cho'Gath out of Feral Scream range.
3200gCho'Gath's health is the resource: Ruination takes 5% of what is left, under a barrage reading his maximum.
900gRupture only lands where Kog'Maw is still standing, so 45 movement speed is half a dodge tool here.
3800gEvery crit also carries the barrage's percentage, and Infinite Precision pays 250% instead of 200%.
Play it as Cho'Gath
- 1Aim
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. at the ground behind him, not under him: the 0.625 second delay is his whole escape. - 2Spend the 60% slow to close. It runs 3 seconds and
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. needs 300 units. - 3Take cannon minions for
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. when no kill is on, and know each stack is 90 more health to be taxed.
Play it as Kog'Maw
- 1Fire
Living Artillery
Living ArtilleryRActive: Kog'Maw shoots acid from a great distance that lands after 0.6 seconds at the target location, dealing magic damage to all enemies hit and granting sight of them for 4 seconds. Champions hit by Living Artillery take increased base damage. Each subsequent Living Artillery cast within the next 6 seconds costs an additional 40 mana, capping at 400 mana per cast. from 1400 while he clears. Every repeat inside 6 seconds costs 40 mana more. - 2Turn the barrage on as he steps up, not on cooldown: 8 seconds on and 9 seconds off.
- 3Slow his advance with
Void Ooze
Void OozeEActive: Kog'Maw spews a ball of ooze in the target direction, dealing magic damage and slowing enemies for 1 second. The ooze lingers for 3 seconds, slowing enemies who stand in it as well as for 0.25 seconds after they leave the affected area., then sidestep
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.; the projectile reaches farther than your empowered basic attacks.
The catch
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. adds health even against this matchup, but
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. deals a percentage of that larger maximum. At rank 3, six
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks add 900. Magic resistance helps against Barrage; avoiding
Caustic Spittle
Caustic SpittleQPassive: Kog'Maw gains bonus attack speed. Active: Kog'Maw vomits a corrosive projectile that deals magic damage to the first enemy it hits as well as reducing their armor and magic resistance for 4 seconds. preserves it.
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. remains Cho'Gath's way to force the ranged carry into reach.
The kits at a glance
Cho'Gath
Full abilities- Carnivore
- Rupture
- Feral Scream
- Vorpal Spikes
- Feast
Kog'Maw
Full abilities- Icathian Surprise
- Caustic Spittle
- Bio-Arcane Barrage
- Void Ooze
- Living Artillery
Base stats, side by side
| Stat | Cho'Gath | Kog'Maw |
|---|---|---|
| Health | 520 (+80) | 524 (+84) |
| HP regen | 1.67 (+0.17) | 1.11 (+0.11) |
| Mana | 245 (+40) | 295 (+40) |
| Attack damage | 58.3 (+4.2) | 49 (+3) |
| Armor | 26.5 (+3.5) | 17.5 (+3.5) |
| Magic resist | 31.25 (+1.25) | 30 |
| Attack speed | 0.625 (+1.44) | 0.665 (+2.65) |
| Move speed | 345 | 330 |
| Attack range | 125 | 500 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Cho'Gath · Kog'Maw









