League Classic matchup
Cho'Gath vs Vayne
The lane, from both sides
Cho'Gath’s side
- Weak against Vaynefrom the AP Tank build (Top)
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes a percentage of Cho'Gath's health every third hit, so
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks make him a bigger target rather than a tougher one, and
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers the
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. range.
Vayne’s side
- Strong against Cho'Gathfrom the On-Hit Carry build (ADC)
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, and
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes a percentage of it every third hit.
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.'s approach, and
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. is 300 range against
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer..
The lane in detail
Vayne-favored once Silver Bolts is ranked
Her third hit takes 4 to 8% of whatever Feast has built.
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. needs Cho'Gath inside 300 units.
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. puts him 475 back the moment he arrives, and a wall behind him turns that into a 1.5 second stun.
Who has the lane, level by level
- 1–3
Cho'Gath: A knock-up against a level 1 dash - 4–9Even: Silver Bolts starts, Rupture is maxing
- 10–18
Vayne: Eight percent of him, as true damage
1RuptureLevel 1: The whole level 1 trade: 80 damage, then a 60% slow for 3 seconds
4Silver BoltsLevel 4: First point in the top order: 4% of maximum health, true, every third hit
6FeastLevel 6: 300 true damage, and only inside 175 units
6Final HourLevel 6: 25 bonus attack damage for 8 seconds, and Tumble now hides her
9RuptureLevel 9: The last point in it, and the 9 second cooldown has never moved
10Silver BoltsLevel 10: Three levels earlier than the bot lane order gets there
The numbers, head to head
Standing room, units
The cone reaches 300, and she is already hitting him from 550.
Damage that repeats
True damage means the 26.5 armor he starts with does nothing to hers.
The bar Silver Bolts is priced off
He gains 80 a level, she gains 83, and
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. adds 90 a stack on top of his.
Displacement per cast
The knock-up costs 90 mana; the knockback ends in a stun if terrain is behind her target.
Main cooldown at rank 5
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. resets her attack timer, and 30 mana buys it at every rank.
Rank 1 ultimates
His comes back sooner, and still needs her standing inside 175.
Reach, from above
Cho'Gath
Vayne
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Cho'Gath
1200gA lane he only has to survive: Contemplation puts 150 health and 200 mana back at every level-up.
2800gCore anyway for the ability power, but 450 health is 450 more for a rank 5 Silver Bolts to bill 8% of.
1000gArmor reduces Tumble and Condemn's physical damage; the separate 10% basic-attack block does not stop Silver Bolts.
2900gFrostbite drags 20% off her attack speed, and every stack of Silver Bolts is counted in attacks.
3125gEvery 15% of attack speed Cold Steel takes is another beat before the third bolt lands.
Vayne
900gSilver Bolts counts hits, not seconds, so attack speed is the stat that shortens the wait to the third.
900gThe bow builds toward an on-hit item and adds attack speed for Silver Bolts while Rupture is on cooldown.
2150gFeedback Loop answers Feral Scream twice: 25 magic resist to start, four stacks of 5 more, and 42 back on hit.
3800gEvery stack of Feast makes this better: Seeing Red bills 4% of his maximum health on each attack.
Play it as Cho'Gath
- 1Silence Vayne before her next
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. or
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds..
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. lasts 1.5 seconds initially and 2.5 at its final rank. - 2Keep open ground behind you: a wall is what turns
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds.'s 475 units into a stun. - 3
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. the gap between you and her, then walk in: the slow runs 3 seconds,
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. needs 175.
Play it as Vayne
- 1Keep attacking the same target to finish
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.;
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. also applies a stack when you need to create distance. - 2Use
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. before he can silence you, keeping an exit route open when
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. forces a dodge. - 3Buy Wit's End before the second damage item: 25 magic resist covers everything he casts except
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health..
The catch
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. keeps its nine-second cooldown and 90-mana cost through all ranks.
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. falls from six seconds to two while still costing 30 mana. Cho'Gath needs to catch Vayne between dashes; she needs repeated hits on the same target to trigger
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters..
The kits at a glance
Cho'Gath
Full abilities- Carnivore
- Rupture
- Feral Scream
- Vorpal Spikes
- Feast
Vayne
Full abilities- Night Hunter
- Tumble
- Silver Bolts
- Condemn
- Final Hour
Base stats, side by side
| Stat | Cho'Gath | Vayne |
|---|---|---|
| Health | 520 (+80) | 442 (+83) |
| HP regen | 1.67 (+0.17) | 1.01 (+0.11) |
| Mana | 245 (+40) | 208 (+35) |
| Attack damage | 58.3 (+4.2) | 53.25 (+3.25) |
| Armor | 26.5 (+3.5) | 16.7 (+3.4) |
| Magic resist | 31.25 (+1.25) | 30 |
| Attack speed | 0.625 (+1.44) | 0.658 (+3.1) |
| Move speed | 345 | 330 |
| Attack range | 125 | 550 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Cho'Gath · Vayne









