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League Classic matchup

Cho'Gath vs Vayne

The lane, from both sides

Cho'Gath’s side

  • Weak against Vaynefrom the AP Tank build (Top)

    Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes a percentage of Cho'Gath's health every third hit, so FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks make him a bigger target rather than a tougher one, and CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers the RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. range.

How Cho'Gath plays it

AP Tank
Top0/21/9
Max
FlashTeleport
  • Rod of Ages
  • Ninja Tabi
  • Spirit of the Ancient Golem

Vayne’s side

  • Strong against Cho'Gathfrom the On-Hit Carry build (ADC)

    FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. stacks are health, and Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes a percentage of it every third hit. CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.'s approach, and Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. is 300 range against TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer..

How Vayne plays it

On-Hit Carry
ADC21/9/0
Max
1–3
FlashExhaust
  • Blade of the Ruined King
  • Berserker's Greaves
  • Phantom Dancer

The lane in detail

Cho'GathVayne

Vayne-favored once Silver Bolts is ranked

Her third hit takes 4 to 8% of whatever Feast has built.

Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. needs Cho'Gath inside 300 units. CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. puts him 475 back the moment he arrives, and a wall behind him turns that into a 1.5 second stun.

Who has the lane, level by level

1–3
4–9
10–18
  • 1–3Cho'Gath: A knock-up against a level 1 dash
  • 4–9Even: Silver Bolts starts, Rupture is maxing
  • 10–18Vayne: Eight percent of him, as true damage
Key levels
  • 1RuptureLevel 1: The whole level 1 trade: 80 damage, then a 60% slow for 3 seconds
  • 4Silver BoltsLevel 4: First point in the top order: 4% of maximum health, true, every third hit
  • 6FeastLevel 6: 300 true damage, and only inside 175 units
  • 6Final HourLevel 6: 25 bonus attack damage for 8 seconds, and Tumble now hides her
  • 9RuptureLevel 9: The last point in it, and the 9 second cooldown has never moved
  • 10Silver BoltsLevel 10: Three levels earlier than the bot lane order gets there

The numbers, head to head

Cho'GathVayne

Standing room, units

300550

The cone reaches 300, and she is already hitting him from 550.

Damage that repeats

20–80 magic4–8% max health

True damage means the 26.5 armor he starts with does nothing to hers.

The bar Silver Bolts is priced off

520442

He gains 80 a level, she gains 83, and FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. adds 90 a stack on top of his.

Displacement per cast

1s knock-up475 units back

The knock-up costs 90 mana; the knockback ends in a stun if terrain is behind her target.

Main cooldown at rank 5

9s · 90 mana2s · 30 mana

TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. resets her attack timer, and 30 mana buys it at every rank.

Rank 1 ultimates

60s · 100 mana100s · 80 mana

His comes back sooner, and still needs her standing inside 175.

Reach, from above

950300175125

Cho'Gath

550550300

Vayne

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Cho'Gath

  • Catalyst the Protector1200g

    A lane he only has to survive: Contemplation puts 150 health and 200 mana back at every level-up.

  • Rod of Ages2800g

    Core anyway for the ability power, but 450 health is 450 more for a rank 5 Silver Bolts to bill 8% of.

  • Ninja Tabi1000g

    Armor reduces Tumble and Condemn's physical damage; the separate 10% basic-attack block does not stop Silver Bolts.

  • Frozen Heart2900g

    Frostbite drags 20% off her attack speed, and every stack of Silver Bolts is counted in attacks.

  • Randuin's Omen3125g

    Every 15% of attack speed Cold Steel takes is another beat before the third bolt lands.

Vayne

  • Berserker's Greaves900g

    Silver Bolts counts hits, not seconds, so attack speed is the stat that shortens the wait to the third.

  • Recurve Bow900g

    The bow builds toward an on-hit item and adds attack speed for Silver Bolts while Rupture is on cooldown.

  • Wit's End2150g

    Feedback Loop answers Feral Scream twice: 25 magic resist to start, four stacks of 5 more, and 42 back on hit.

  • Madred's Bloodrazor3800g

    Every stack of Feast makes this better: Seeing Red bills 4% of his maximum health on each attack.

Play it as Cho'Gath

  1. 1Silence Vayne before her next TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. or CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds.. Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. lasts 1.5 seconds initially and 2.5 at its final rank.
  2. 2Keep open ground behind you: a wall is what turns CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds.'s 475 units into a stun.
  3. 3RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. the gap between you and her, then walk in: the slow runs 3 seconds, FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. needs 175.

Play it as Vayne

  1. 1Keep attacking the same target to finish Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.; CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. also applies a stack when you need to create distance.
  2. 2Use CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. before he can silence you, keeping an exit route open when RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. forces a dodge.
  3. 3Buy Wit's End before the second damage item: 25 magic resist covers everything he casts except FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health..

The catch

RuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds. keeps its nine-second cooldown and 90-mana cost through all ranks. TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. falls from six seconds to two while still costing 30 mana. Cho'Gath needs to catch Vayne between dashes; she needs repeated hits on the same target to trigger Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters..

The kits at a glance

  • Carnivore
  • Rupture
  • Feral Scream
  • Vorpal Spikes
  • Feast
  • Night Hunter
  • Tumble
  • Silver Bolts
  • Condemn
  • Final Hour

Base stats, side by side

StatCho'GathVayne
Health520 (+80)442 (+83)
HP regen1.67 (+0.17)1.01 (+0.11)
Mana245 (+40)208 (+35)
Attack damage58.3 (+4.2)53.25 (+3.25)
Armor26.5 (+3.5)16.7 (+3.4)
Magic resist31.25 (+1.25)30
Attack speed0.625 (+1.44)0.658 (+3.1)
Move speed345330
Attack range125550

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Cho'Gath · Vayne