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Miss Fortune

the Bounty Hunter

AClassic SRADCMarksmanPre-rework kit

Quick build

Crit Carry

Full build
ADCClassic SR21/9/0 masteries
Max
FlashHeal

First buy

  1. Doran's Blade

Core

  • The Bloodthirster
  • Berserker's Greaves
  • Phantom Dancer

Loadout

ADC · AD Standard · 21/9/0 masteries

Overview

Difficulty
Difficulty 3 of 10
Class
Marksman
Released
· later addition

Base stats

Health
520+85
HP regen
1.15+0.13
Mana
250+38
Mana regen
1.52+0.13
Attack
49.5+3
Armor
22+3
MR
30
Move speed
335
Range
550
Attack speed
0.656+3.01%

Abilities

P, Strut

Pre-rework

Description

Innate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time.

Build

This build as its own page: Crit Carry (ADC)

ADCClassic SR
Max
FlashHeal
  1. First buy

    1. Doran's Blade
    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Against a lane that can hit you.

    Alternative start:
    1. Long Sword
    2. Health Potion, 2 of them

    Vampiric Scepter is a Long Sword plus 400 gold, and it is what Miss Fortune buys toward The Bloodthirster.

  2. Early

    • B. F. Sword
    • Vampiric Scepter

    Toward The Bloodthirster.

  3. Core

    • The Bloodthirster
    • Berserker's Greaves
    • Phantom Dancer
  4. Late

    • Infinity Edge
    • Blade of the Ruined King
    • Last Whisper
  5. Full build

    • The Bloodthirster
    • Berserker's Greaves
    • Phantom Dancer
    • Infinity Edge
    • Blade of the Ruined King
    • Last Whisper

Runes & masteries

21/9/0 · ADC

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistance (2 of 3 ranks)Resistance2 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for Crit Carry
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • SivirSivirImpure ShotsImpure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. wins the level-two trade outright, and Sivir's answer is Spell ShieldSpell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana., which blocks nothing Miss Fortune is doing. Double UpDouble UpQActive: Miss Fortune fires a shot at the target enemy, which then bounces to hit another unit behind it, dealing physical damage to the primary target and increased physical damage to the secondary one, applying on-hit effects to both. punishes her for standing behind minions.Full matchup page
  • AsheAsheBoth kite, but only one has StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time.. Impure ShotsImpure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. out-damages Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. in every early trade, and Ashe has no disengage once she has lost one.Full matchup page
  • SionSionMake It RainMake It RainEActive: After a 0.5 seconds delay, Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, slowing for 1 second and dealing magic damage every 0.25 seconds to units within. plus StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. is more movement than Cryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. can lead, and EnrageEnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. health does not close 550 units.Full matchup page

Weak against

  • BlitzcrankBlitzcrankStrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. turns off the moment Miss Fortune is hit, and Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is what hits her. No dash, no shield, and Power FistPower FistEActive: Blitzcrank empowers their next basic attack within 5 seconds to have an uncancellable windup, deal 100% AD bonus physical damage and knock up the target for 1 second. This damage is affected by critical strike modifiers. Power Fist resets Blitzcrank's basic attack timer. keeps her where the pull left her.Full matchup page
  • LeonaLeonaZenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. covers the distance StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. was going to keep, and Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. holds her still for all of the follow-up.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. arrives inside Make It RainMake It RainEActive: After a 0.5 seconds delay, Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, slowing for 1 second and dealing magic damage every 0.25 seconds to units within.'s cast time, and StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time.'s speed does not exist once the first BackstabBackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. has landed.Full matchup page
  • TristanaTristanaRocket JumpRocket JumpWTristana fires at the ground to propel herself to a distant location, dealing magic damage and slowing surrounding units where she lands. escapes Bullet TimeBullet TimeRMiss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies., and Tristana's growing attack range outpaces the StrutStrutPassiveInnate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. trades; she scales straight out of MF's early edge.Full matchup page
  • TaricTaricDazzleDazzleEActive: Taric fires a prismatic sphere at the target enemy, stunning them for 1 second and dealing magic damage. Dazzle's damage increases the closer Taric is to the target, and the stun duration increases the further from the target, up to 2 seconds.'s stun into the armor-shred aura turns every trade around, and Miss Fortune has no escape from a point-and-click engage.Full matchup page

Classic vs modern4 recorded kit changes

Source kit

League Classic

4 changes

Compared with

Current League

Classic

Strut

Innate: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time.

Current League

Love Tap

Miss Fortune deals bonus physical damage whenever she basic attacks a new target.

Coming from current LeagueShe is an attack-speed auto-attack carry, not a burst caster; Q is not a poke-and-reset tool and R is not the win condition, damage ramp comes from stacking W's on-hit passive on a sustained target.
Remembering Miss Fortune in 2013Built-in Grievous Wounds on W's active changes matchups against healing comps, and the Q bounce behaves better than the actual 2013 version.
Base-stat shifts12
Base health
Classic: 520Current League: 625
Health per level
Classic: 85Current League: 100
Health regen
Classic: 1.15Current League: 3.75
Base mana
Classic: 250Current League: 300
Mana per level
Classic: 38Current League: 40
Base attack damage
Classic: 49.5Current League: 55
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 22Current League: 25
Armor per level
Classic: 3Current League: 4
Base magic resist
Classic: 30Current League: 33
Move speed
Classic: 335Current League: 325
Attack speed per level
Classic: 3.01%Current League: 3%

Skins

  • Miss Fortune

  • Crime City Miss Fortune

  • Captain Fortune

  • Star Guardian Miss Fortune

  • Battle Bunny Miss Fortune

  • Admiral Battle Bunny Miss Fortune

History & Notes

Released 2010-09-08, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.5
    • Stats, Armor increased to 19 from 15.
    • Strut, New Effect: Buff icon displays bonus movement speed value.
    • Double Up, Primary damage changed to 20/35/50/65/80 (+ 85% AD) from 25/60/95/130/165 (+ 75% AD).
    • Double Up, Secondary damage changed to 40/70/100/130/160 (+ 100% AD) from 30/72/114/156/195 (+ 90% AD).
    • Double Up, New Effect: Secondary target selection priority order:
    • Double Up, # Enemy champions marked by Impure Shots within a 40º cone.
  2. V4.6
    • Double Up, New Effect: Primary damage has a (+ 35% AP) ratio.
    • Double Up, New Effect: Secondary damage has a (+ 50% AP) ratio.
  3. V4.17
    • Strut, Removed: Bonus movement speed being removed by non-damaging effects.

Guide that covers this champion: Anti-heal in League Classic: items, triggers and timing

Contributors
Reio