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Item guide

Anti-heal in League Classic: items, triggers and timing

Choose the right Grievous Wounds carrier, finish the correct full item and apply it to the champion receiving the heal.

Updated
2026-09-23
anti healanti-healGrievous Woundshealing reductionExecutioner's CallingMorellonomicon
In this guide11 chapters
  1. 01Quick answer: two full items, no cheap component
  2. 02Wound the champion receiving the heal
  3. 03Executioner's Calling needs repeatable attacks
  4. 04Morellonomicon needs low-health magic damage
  5. 05Choose the carrier, then judge the 1,900 / 2,200g delay
  6. 06Your team may already have a timed anti-heal source
  7. 07Do not import the modern anti-heal shop
  8. 08Match the answer to the recovery pattern
  9. 09Read the trigger literally; leave engine edge cases unclaimed
  10. 10Current on patch 26.19
  11. 11The 15-second purchase check

Chapter 01

Quick answer: two full items, no cheap component

League Classic 26.19 has exactly two purchasable Grievous Wounds items: Executioner's Calling for 1,900 gold and Morellonomicon for 2,200. Neither recipe grants anti-heal before the finished item, and neither item upgrades further. Choose a carrier who can complete the item without wasting its combat stats and can keep reaching the champion who will receive the healing.

  • Executioner's · 1,900g

    Finished AD / Crit item

  • Morellonomicon · 2,200g

    Finished AP / CDR item

Chapter 02

Wound the champion receiving the heal

Both items reduce incoming healing and regeneration on the wounded champion by 50%; they do not reduce shields. The debuff belongs on the recipient, not automatically on the healer. If Soraka is about to heal her carry, wounding Soraka does not reduce the healing received by an unwounded carry. Identify whose health bar will rise, then keep the effect on that target through the recovery window.

  1. Soraka casts the heal

  2. Ashe receives it

    Wound this health bar

  3. Healing and regen

    Reduced while wounded

Chapter 03

Executioner's Calling needs repeatable attacks

Executioner's Calling combines Avarice Blade, Long Sword and 700 gold into 25 Attack Damage and 20% Critical Strike Chance. Basic Attacks against enemy champions apply 50% Grievous Wounds On-Hit for 1.5 seconds. The short duration rewards a carrier who can safely attack the correct target again; ordinary spell damage alone does not satisfy the Basic Attack trigger listed by the client.

  1. Avarice Blade

    800g total

  2. Long Sword

    400g

  3. Executioner's Calling

    +700g · 1,900g total

  4. Keep attacking

    Refresh the 1.5s window

Chapter 04

Morellonomicon needs low-health magic damage

Morellonomicon combines Lucky Pick, Faerie Charm, Fiendish Codex and 435 gold into 75 Ability Power, 12 Mana Regen per 5 seconds and 20% Cooldown Reduction. Magic damage to an enemy champion below 40% Health applies 50% Grievous Wounds for 4 seconds. This is broader than spell damage, but the tooltip does not say whether a hit that crosses the 40% line counts, so do not plan around that undocumented edge case.

  1. Lucky Pick

    765g total

  2. Faerie Charm

    180g

  3. Fiendish Codex

    820g total

  4. Morellonomicon

    +435g · 2,200g total

Chapter 05

Choose the carrier, then judge the 1,900 / 2,200g delay

Damage type alone is not enough. Executioner's fits an AD/Crit buyer who can repeatedly Basic Attack the recipient, including before that target falls below 40% Health. Morellonomicon fits an AP user who can tag the recipient with magic damage after the threshold and use the four-second window. Before finishing either, ask whether healing will decide the next fight and which normal power spike the full purchase delays.

  • Name the champion who will receive the important heal.
  • Choose a carrier who can reach that champion at the right time.
  • Compare the full item cost with the core item being delayed.
  1. 01

    Find the heal window

  2. 02

    Can autos maintain it?

  3. 03

    Can magic damage tag low HP?

  4. 04

    Price the delayed spike

Chapter 06

Your team may already have a timed anti-heal source

Miss Fortune's active Impure Shots makes her attacks apply 50% Grievous Wounds for 3 seconds during its six-second attack-speed window. Tristana's active Explosive Shot applies 50% during its five-second effect. Katarina's live Death Lotus record applies 50% for 3 seconds. Fizz, added in 26.19, puts the same 50% on his attacks for the 5 seconds of Seastone Trident's active; how long each wound lasts is not printed. The current Classic Ignite tooltip confirms healing reduction but exposes no live percentage or duration; do not import those numbers from old data.

  • Miss Fortune W

    Attacks · 50% · 3s

  • Tristana E

    50% during the 5s effect

  • Katarina R

    50% · 3s

  • Ignite

    Live tooltip: cuts healing

Chapter 07

Do not import the modern anti-heal shop

Classic Thornmail costs 2,200 gold, grants 100 Armor and reflects 30% of incoming pre-mitigation Basic Attack damage as magic damage; it does not apply Grievous Wounds. Bramble Vest is not in the Classic shop, and neither are the modern Mortal Reminder, Oblivion Orb, Chempunk Chainsword or Chemtech Putrifier routes. Tanks and low-budget supports often need a teammate, Ignite or a champion kit to carry the effect instead.

  • Classic Thornmail

    Reflects damage · no anti-heal

  • AD / Crit route

    Full item only

  • AP / CDR route

    Full item only

Chapter 08

Match the answer to the recovery pattern

Mundo's Sadism is a long regeneration window, so repeated access matters. Against Soraka, Alistar or Shen, wound the ally receiving the heal rather than reflexively hitting the caster. Fiddlesticks Drain stops dealing damage and healing when the channel is interrupted, making crowd control the first answer when available. Garen's passive waits nine seconds after champion damage; both item durations expire before that out-of-combat regeneration starts, while continued damage prevents it from starting.

  • Mundo

    Maintain through regeneration

  • Soraka

    Wound the recipient

  • Fiddlesticks

    Interrupt Drain first

  • Garen

    9s out-of-combat delay

Chapter 09

Read the trigger literally; leave engine edge cases unclaimed

If anti-heal seems absent, recheck the documented condition: enemy champion, Basic Attack On-Hit for Executioner's, or magic damage while below 40% Health for Morellonomicon. The live tooltips do not settle the exact threshold-crossing hit, fully shielded damage, every ability that applies On-Hit effects or how simultaneous sources refresh. Those interactions require a controlled live-client test; this guide does not guess at them.

  • Documented

    Basic Attack On-Hit · 1.5s

  • Documented

    Magic damage below 40% · 4s

  • Not documented

    Shielded / blocked edge cases

Chapter 10

Current on patch 26.19

Executioner's Calling and Morellonomicon are unchanged from the launch client data. None of the three items that returned in 26.19, Cloak and Dagger, Moonflair Spellblade and Zz'Rot Portal, applies Grievous Wounds. Patch 26.16 increased the visibility of healing decisions through changes such as stronger later-rank Mundo regeneration and stronger allied healing from Alistar, while also adding sustain-bearing kits such as Akali and Shen. That context makes anti-heal worth evaluating more often; it does not turn either finished item into an automatic purchase in every one of those games.

  • Mundo 26.16

    Later ranks heal more

  • Alistar 26.16

    Allied healing increased

  • Akali

    Spell Vamp threshold

  • Shen

    Marked-target healing

Chapter 11

The 15-second purchase check

Before spending the combine gold, answer six questions: who receives the meaningful healing, when does that recovery happen, can this buyer apply the listed trigger, can they refresh it for the whole window, does the team already have dependable coverage, and which core spike is delayed? If any answer is unclear, watch the next fight before committing. Anti-heal is powerful only when it is active on the right health bar at the right time.

  • Recipient and recovery window identified.
  • Trigger and refresh access are realistic.
  • Full cost, build stats and existing team coverage justify the slot.
  1. 01

    1 · Find the recovery

  2. 02

    2 · Verify the trigger

  3. 03

    3 · Price the full item

  4. 04

    4 · Check team coverage

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