Corki
the Daring Bombardier
Quick build
AD Caster
Overview
- Difficulty
- Difficulty 6 of 10
- Class
- Marksman, Mage
- Released
- · original roster
Base stats
- Health
- 457+82
- HP regen
- 1.01+0.11
- Mana
- 280+37
- Mana regen
- 1.41+0.11
- Attack
- 51.2+3
- Armor
- 21+3.5
- MR
- 30
- Move speed
- 325
- Range
- 550
- Attack speed
- 0.658+2.3%
Abilities
P, Hextech Shrapnel Shells
Description
Corki's basic attacks deal bonus true damage equal to 10% of his total Attack Damage.
Q, Phosphorus Bomb
Description
Active: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb reveals the area as it travels, for 6 seconds afterwards, and all affected enemies. Magic Damage: 80/130/180/230/280 (+50% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 130 | 180 | 230 | 280 |
| Cooldown (s) | 8 | 8 | 8 | 8 | 8 |
| Cost | 80 | 90 | 100 | 110 | 120 |
W, Valkyrie
Description
Active: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. Magic Damage Per Second: 60/90/120/150/180 (+20% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 90 | 120 | 150 | 180 |
| Cooldown (s) | 26 | 23 | 20 | 17 | 14 |
| Cost | 50 | 50 | 50 | 50 | 50 |
E, Gatling Gun
Description
Active: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. Physical Damage Per Second: 20/32/44/56/68 (+40% bonus AD). Armor Reduction Per Second: 2/4/6/8/10. Total Armor Reduction: 8/16/24/32/40.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage per second | 20 | 32 | 44 | 56 | 68 |
| Cooldown (s) | 16 | 16 | 16 | 16 | 16 |
| Cost | 60 | 65 | 70 | 75 | 80 |
R, Missile Barrage
Description
Passive: Corki periodically stocks a missile, up to a maximum of 7. Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage in an area. Every third missile Corki fires is a Big One, dealing 50% increased damage with increased range and explosion radius. Magic Damage: 120/190/260 (+20% AD) (+30% AP). Big One Magic Damage: 180/285/390 (+30% AD) (+45% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 120 | 190 | 260 |
| Cooldown (s) | 1.2 | 1.2 | 1.2 |
| Cost | 20 | 20 | 20 |
Build
Each build as its own page: AD Caster (Mid) · AD Carry (ADC)
First buy
Alternative start:Take the ring over the blade when the mana bar, not the damage, is what runs out.
Alternative start:The 25 movement speed matters more at Corki's 325 base than it would on a mid laner who starts faster.
Runes & masteries
21/9/0 · Mid
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +15.75
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
KassadinCorki's Q is an instant, no-missile nuke that Kassadin cannot dodge or trade back against before level 6, and the lane lead converts to towers via Trinity Force before Kassadin's ultimate scaling comes online.Full matchup page
Sivir
Spell Shield
Spell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats one
Missile Barrage
Missile BarrageRPassive: Corki periodically stocks a missile, up to a maximum of 7. Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage in an area. Every third missile Corki fires is a Big One, dealing 50% increased damage with increased range and explosion radius. and Corki has six more. Sivir has no dash, so
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. decides where the trade happens and
Gatling Gun
Gatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. decides how it ends.Full matchup page
AsheAshe's kite needs Corki in front of her, and
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. is the one escape in the marksman pool that leaves a
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slow behind.
Phosphorus Bomb
Phosphorus BombQActive: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb reveals the area as it travels, for 6 seconds afterwards, and all affected enemies. blinds the damage she was going to trade with.Full matchup page
Sion
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is Sion's only way in and
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. answers it.
Gatling Gun
Gatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. shreds the armor
Enrage
EnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. does not give him.Full matchup page
Weak against
Blitzcrank
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. is on a long cooldown and
Rocket Grab
Rocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is not. One pull with the dash down and Corki's mixed damage never gets cast at all.Full matchup page
Leona
Zenith Blade
Zenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. and
Solar Flare
Solar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. both land inside
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within.'s cast time: Corki's escape is the slowest part of his kit against the fastest engage in the pool.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens from behind, where
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. carries Corki further into the trap rather than out of it, and
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. slows what is left of the escape.Full matchup page
Kog'Maw
Bio-Arcane Barrage
Bio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. outranges the entire
Gatling Gun
Gatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. radius; Kog'Maw shreds Corki from a distance
Valkyrie
ValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. cannot safely close.Full matchup page
Miss Fortune
Impure Shots
Impure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. and
Double Up
Double UpQActive: Miss Fortune fires a shot at the target enemy, which then bounces to hit another unit behind it, dealing physical damage to the primary target and increased physical damage to the secondary one, applying on-hit effects to both. win the early auto trades before Trinity Force comes online; Corki's weak lane phase is exactly when Miss Fortune peaks.Full matchup page
Classic vs modern3 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Phosphorus Bomb
Active: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb reveals the area as it travels, for 6 seconds afterwards, and all affected enemies.
Current League
Phosphorus Bomb
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Classic-specific behavior
The instant, missile-less Q that reveals champions but not stealth is a specific in-between version Riot deliberately chose over the older blind/pure-invisibility-revealing Q; whether it matches any single 2013 patch exactly is an open question.
Remembering Corki in 2013The Q is not the ancient blind/pure-invisibility-revealing Phosphorus Bomb.
Riot deliberately used the later revealed-champions-only version, so it cannot be used as an anti-stealth tool.
Base-stat shifts12
- Base health
- Classic: 457Current League: 610
- Health per level
- Classic: 82Current League: 100
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 280Current League: 350
- Mana per level
- Classic: 37Current League: 40
- Base attack damage
- Classic: 51.2Current League: 52
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 21Current League: 27
- Armor per level
- Classic: 3.5Current League: 4.5
- Base magic resist
- Classic: 30Current League: 33
- Base attack speed
- Classic: 0.658Current League: 0.644
- Attack speed per level
- Classic: 2.3%Current League: 2.8%
Skins
Corki
UFO Corki
Urfrider Corki
Dragonwing Corki
Arcade Corki
Corgi Corki
Astronaut Corki
History & Notes
Released 2009-09-19, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.14
Phosphorus Bomb, Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
Phosphorus Bomb, Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
Phosphorus Bomb, Cast range increased to 825 from 600.
Phosphorus Bomb, Now grants vision while the bomb is in the air.
Gatling Gun, Mana cost reduced to 50 at all ranks from 60/65/70/75/80.
Missile Barrage, AD ratio increased to (+ 20/30/40% AD) from (+ 20% AD) at all ranks.
- V4.3
Phosphorus Bomb, New Effect: (+50% Bonus AD) ratio.
Phosphorus Bomb, Area of effect indicator is now visible to allies.
- V4.5
- Stats, Armor increased to 17.5 from 13.5.
- Contributors
- Reio








