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Corki

the Daring Bombardier

BClassic SRMidADCMarksman · MagePre-rework kit

Quick build

AD Caster

Full build
MidClassic SR21/9/0 masteries
Max
FlashIgnite

First buy

  1. Doran's Blade

Core

  • Trinity Force
  • Berserker's Greaves
  • The Bloodthirster

Loadout

Mid · AD Standard · 21/9/0 masteries

Overview

Difficulty
Difficulty 6 of 10
Class
Marksman, Mage
Released
· original roster

Base stats

Health
457+82
HP regen
1.01+0.11
Mana
280+37
Mana regen
1.41+0.11
Attack
51.2+3
Armor
21+3.5
MR
30
Move speed
325
Range
550
Attack speed
0.658+2.3%

Abilities

P, Hextech Shrapnel Shells

Pre-rework

Description

Corki's basic attacks deal bonus true damage equal to 10% of his total Attack Damage.

Build

Each build as its own page: AD Caster (Mid) · AD Carry (ADC)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Blade
    Alternative start:
    1. Doran's Ring
    2. Health Potion, 2 of them

    Take the ring over the blade when the mana bar, not the damage, is what runs out.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    The 25 movement speed matters more at Corki's 325 base than it would on a mid laner who starts faster.

  2. Early

    • Sheen
    • Phage

    Toward Trinity Force.

  3. Core

    • Trinity Force
    • Berserker's Greaves
    • The Bloodthirster
  4. Late

    • Last Whisper
    • Phantom Dancer
    • Infinity Edge
  5. Full build

    • Trinity Force
    • Berserker's Greaves
    • The Bloodthirster
    • Last Whisper
    • Phantom Dancer
    • Infinity Edge

Runes & masteries

21/9/0 · Mid

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +0.2 Magic Resist per level
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist per level
+1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for AD Caster
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • KassadinKassadinCorki's Q is an instant, no-missile nuke that Kassadin cannot dodge or trade back against before level 6, and the lane lead converts to towers via Trinity Force before Kassadin's ultimate scaling comes online.Full matchup page
  • SivirSivirSpell ShieldSpell ShieldEActive: Sivir gains a spell shield for 3 seconds. Upon successfully blocking a hostile effect, she restores 150 mana. eats one Missile BarrageMissile BarrageRPassive: Corki periodically stocks a missile, up to a maximum of 7. Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage in an area. Every third missile Corki fires is a Big One, dealing 50% increased damage with increased range and explosion radius. and Corki has six more. Sivir has no dash, so ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. decides where the trade happens and Gatling GunGatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. decides how it ends.Full matchup page
  • AsheAsheAshe's kite needs Corki in front of her, and ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. is the one escape in the marksman pool that leaves a Frost ShotFrost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slow behind. Phosphorus BombPhosphorus BombQActive: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb reveals the area as it travels, for 6 seconds afterwards, and all affected enemies. blinds the damage she was going to trade with.Full matchup page
  • SionSionCryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is Sion's only way in and ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. answers it. Gatling GunGatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. shreds the armor EnrageEnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills. does not give him.Full matchup page

Weak against

  • BlitzcrankBlitzcrankValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. is on a long cooldown and Rocket GrabRocket GrabQBlitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him. is not. One pull with the dash down and Corki's mixed damage never gets cast at all.Full matchup page
  • LeonaLeonaZenith BladeZenith BladeEActive: Leona projects her sword in the target direction that deals magic damage to enemies hit. After reaching its maximum range, if the sword hit an enemy champion during its flight, Leona dashes to 225 units beyond the location of the last champion struck and roots them for 0.5 seconds. Leona is unable to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash. and Solar FlareSolar FlareRActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage and slowed by 80% for 1.5 seconds, and are also stunned for the same duration if they are struck by the epicenter. both land inside ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within.'s cast time: Corki's escape is the slowest part of his kit against the fastest engage in the pool.Full matchup page
  • ShacoShacoDeceiveDeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens from behind, where ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. carries Corki further into the trap rather than out of it, and Two-Shiv PoisonTwo-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. slows what is left of the escape.Full matchup page
  • Kog'MawKog'MawBio-Arcane BarrageBio-Arcane BarrageWActive: For 8 seconds, Kog'Maw's basic attacks gain bonus range and deal bonus magic damage, capped at 100 against monsters. outranges the entire Gatling GunGatling GunEActive: Corki sprays bullets in a frontal cone for 4 seconds, dealing physical damage every second to all enemies hit, and reducing their armor each tick, stacking up to 4 times, lingering for 2 seconds. radius; Kog'Maw shreds Corki from a distance ValkyrieValkyrieWActive: Corki dashes to the target location, dropping bombs that leave up to 4 blazing patches along his path, depending on the distance traveled, lasting for 2 seconds. These patches deal magic damage every second to enemies within. cannot safely close.Full matchup page
  • Miss FortuneMiss FortuneImpure ShotsImpure ShotsWMiss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's Attack Speed and cause her attacks to lower healing received by the target. and Double UpDouble UpQActive: Miss Fortune fires a shot at the target enemy, which then bounces to hit another unit behind it, dealing physical damage to the primary target and increased physical damage to the secondary one, applying on-hit effects to both. win the early auto trades before Trinity Force comes online; Corki's weak lane phase is exactly when Miss Fortune peaks.Full matchup page

Classic vs modern3 recorded kit changes

Source kit

League Classic

3 changes

Compared with

Current League

Classic

Phosphorus Bomb

Active: Corki launches a bomb at the target area, dealing magic damage to enemies hit. The bomb reveals the area as it travels, for 6 seconds afterwards, and all affected enemies.

Current League

Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

Classic-specific behavior

The instant, missile-less Q that reveals champions but not stealth is a specific in-between version Riot deliberately chose over the older blind/pure-invisibility-revealing Q; whether it matches any single 2013 patch exactly is an open question.

Coming from current LeagueNo Package power spike arrives at 10 minutes, and the autos carry 10% of total AD as bonus true damage rather than modern's part-magic split; damage comes from rocket count and Gatling armor shred, which means standing in the fight with E running.
Remembering Corki in 2013The Q is not the ancient blind/pure-invisibility-revealing Phosphorus Bomb.

Riot deliberately used the later revealed-champions-only version, so it cannot be used as an anti-stealth tool.

Base-stat shifts12
Base health
Classic: 457Current League: 610
Health per level
Classic: 82Current League: 100
Health regen
Classic: 1.01Current League: 5.5
Base mana
Classic: 280Current League: 350
Mana per level
Classic: 37Current League: 40
Base attack damage
Classic: 51.2Current League: 52
Attack damage per level
Classic: 3Current League: 0
Base armor
Classic: 21Current League: 27
Armor per level
Classic: 3.5Current League: 4.5
Base magic resist
Classic: 30Current League: 33
Base attack speed
Classic: 0.658Current League: 0.644
Attack speed per level
Classic: 2.3%Current League: 2.8%

Skins

  • Corki

  • UFO Corki

  • Urfrider Corki

  • Dragonwing Corki

  • Arcade Corki

  • Corgi Corki

  • Astronaut Corki

History & Notes

Released 2009-09-19, one of the original forty champions. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.14
    • Phosphorus Bomb, Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
    • Phosphorus Bomb, Now lobs a bomb through the air that explodes at the target location instead of instantly damaging the area.
    • Phosphorus Bomb, Cast range increased to 825 from 600.
    • Phosphorus Bomb, Now grants vision while the bomb is in the air.
    • Gatling Gun, Mana cost reduced to 50 at all ranks from 60/65/70/75/80.
    • Missile Barrage, AD ratio increased to (+ 20/30/40% AD) from (+ 20% AD) at all ranks.
  2. V4.3
    • Phosphorus Bomb, New Effect: (+50% Bonus AD) ratio.
    • Phosphorus Bomb, Area of effect indicator is now visible to allies.
  3. V4.5
    • Stats, Armor increased to 17.5 from 13.5.
Contributors
Reio