Akali
the Fist of Shadow
Quick build
AP Assassin
First buy
A movement-and-potions start. The rune page activates Might, but Spell Vamp does not replace the immediate healing and safety of four potions.
Loadout
Mid · Twin Disciplines · 21/9/0 masteries
Overview
- Difficulty
- Difficulty 8 of 10
- Class
- Assassin
- Released
- · later addition
Base stats
- Health
- 530+85
- HP regen
- 1.58+0.13
- Attack
- 56.2+3.2
- Armor
- 20+3.5
- MR
- 31.25+1.25
- Move speed
- 350
- Range
- 125
- Attack speed
- 0.694+3.1%
Abilities
P, Twin Disciplines
Description
Discipline of Force needs 20 total ability power: her basic attacks then deal bonus magic damage equal to 8% of total attack damage, plus 1 percentage point for every 6 ability power above 20. Discipline of Might needs 10 bonus attack damage: she then gains 8% Spell Vamp, plus 1 percentage point for every 6 bonus attack damage above 10. Each half remains off below its own threshold.
Q, Mark of the Assassin
Description
Deals 45/70/95/120/145 (+40% ability power) magic damage and marks the target for 6 seconds. A basic attack on the marked target consumes the mark for another 45/70/95/120/145 (+40% ability power) magic damage and returns 20/25/30/35/40 energy.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 6 | 5.5 | 5 | 4.5 | 4 |
| Cost | 60 | 60 | 60 | 60 | 60 |
W, Twilight Shroud
Description
Grants 10/20/30/40/50 armor and magic resist while she is inside the smoke, and slows enemies standing in it by 14/18/22/26/30%. Entering the shroud renders Akali invisible; her basic attacks and abilities break the invisibility for 0.65 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 20 | 20 | 20 | 20 | 20 |
| Cost | 80 | 75 | 70 | 65 | 60 |
E, Crescent Slash
Description
Deals 30/55/80/105/130 (+60% total attack damage) (+40% ability power) physical damage to enemies within 325 units. Crescent Slash does not consume Mark of the Assassin.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 30 | 55 | 80 | 105 | 130 |
| Cooldown (s) | 5 | 4 | 3 | 2 | 1 |
| Cost | 60 | 55 | 50 | 45 | 40 |
R, Shadow Dance
Description
Deals 100/175/250 (+50% ability power) magic damage and consumes one Essence of Shadow charge. Akali stores up to three charges, naturally recovers one every 25/20/15 seconds and stores a charge on a champion kill or assist; every cast still requires a valid enemy target.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 100 | 175 | 250 |
| Cooldown (s) | 2 | 1.5 | 1 |
Build
Each build as its own page: AP Assassin (Mid) · AP Top (Top)
First buy
A movement-and-potions start. The rune page activates Might, but Spell Vamp does not replace the immediate healing and safety of four potions.
Runes & masteries
21/9/0 · Mid
Twin Disciplines
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +1.2 Ability Power
- 2× +5 Ability Power
- 1× +2.25 Attack Damage
Page total
- Ability Power
- +20.8
- Armor
- +9
- Attack Damage
- +11.25
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 Armor
Resistance (3 of 3 ranks)Resistance3 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Twin Disciplines
Gain damage on hit based on ability power Gain spell vamp based on attack damage
Current League
Assassin's Mark
Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.
Coming from current LeagueClassic Shroud is an invisible resistance zone, not untargetability.
Area effects, existing damage and true detection still matter, and Red Trinket's live tooltip promises ward reveal rather than champion detection.
Remembering Akali in 2013Mark of the Assassin costs a flat 60 energy at every rank in this build of the kit, so ranking it buys cooldown and damage but never a cheaper rotation.
Crescent Slash is the exception since 26.19: 60/55/50/45/40.
Base-stat shifts12
- Base health
- Classic: 530Current League: 600
- Health per level
- Classic: 85Current League: 119
- Health regen
- Classic: 1.58Current League: 9
- Base attack damage
- Classic: 56.2Current League: 62
- Attack damage per level
- Classic: 3.2Current League: 0
- Base armor
- Classic: 20Current League: 23
- Armor per level
- Classic: 3.5Current League: 4.7
- Base magic resist
- Classic: 31.25Current League: 37
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 350Current League: 345
- Base attack speed
- Classic: 0.694Current League: 0.625
- Attack speed per level
- Classic: 3.1%Current League: 3.2%
Skins
Akali
Infernal Akali
Blood Moon Akali
Star Guardian Akali
Coven Akali
Prestige Coven Akali
Classic Akali
History & Notes
Released 2010-05-11, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”.
Guide that covers this champion: Akali's level-one passive gates on Patch 26.19













