Malzahar
the Prophet of the Void
Quick build
AP Control Mage
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Mage, Assassin
- Released
- · later addition
Base stats
- Health
- 460+80
- HP regen
- 1.01+0.11
- Mana
- 295+45
- Mana regen
- 1.52+0.12
- Attack
- 54.66+3
- Armor
- 19.5+3.5
- MR
- 30
- Move speed
- 340
- Range
- 550
- Attack speed
- 0.625+3%
Abilities
P, Summon Voidling
Description
Innate: On every fourth ability use, Malzahar summons a Voidling that lasts for 21 seconds or until killed. If Malzahar dies, the Voidling stays behind but stops attacking. Voidlings have 250–1100 health and deal 25–110 (+100% bonus AD) physical damage with each basic attack. Voidlings focus enemies affected by Malefic Visions. Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and 50% bonus armor. After another 7 seconds, they frenzy and gain 100% bonus attack speed.
Q, Call of the Void
Description
Active: After a 0.5 seconds delay, Malzahar summons two orbs at the target location perpendicular to where he is facing, dealing magic damage to all enemies caught between the orbs and silencing them. Magic Damage: 80/135/190/245/300 (+70% AP). Silence Duration: 1.4/1.8/2.2/2.6/3.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 135 | 190 | 245 | 300 |
| Cooldown (s) | 9 | 9 | 9 | 9 | 9 |
| Cost | 80 | 85 | 90 | 95 | 100 |
W, Null Zone
Description
Active: Malzahar creates a zone of negative energy at the target location for 5 seconds, dealing magic damage every second to all enemies standing on it, capped at 120 against monsters. Magic Damage Per Second: 4/5/6/7/8% (+1% per 100 AP) of target's maximum health. Total Magic Damage: 20/25/30/35/40% (+5% per 100 AP) of target's maximum health.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 4 | 5 | 6 | 7 | 8 |
| Cooldown (s) | 14 | 14 | 14 | 14 | 14 |
| Cost | 90 | 95 | 100 | 105 | 110 |
E, Malefic Visions
Description
Active: Malzahar infects the target enemy's mind, dealing them magic damage every 0.5 seconds over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 10 mana. Magic Damage Per Tick: 10/17.5/25/32.5/40 (+10% AP). Total Magic Damage: 80/140/200/260/320 (+80% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 140 | 200 | 260 | 320 |
| Cooldown (s) | 15 | 13 | 11 | 9 | 7 |
| Cost | 60 | 75 | 90 | 105 | 120 |
R, Nether Grasp
Description
Active: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. Magic Damage Per Tick: 50/80/110 (+26% AP). Total Magic Damage: 250/400/550 (+130% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Cooldown (s) | 120 | 100 | 80 |
| Cost | 150 | 150 | 150 |
Build
This build as its own page: AP Control Mage (Mid)
First buy
Nether Grasp costs 150 and Malzahar's early buy is Catalyst; the Sapphire Crystal covers the pool until it lands.
Alternative start:Malefic Visions starts at 60 mana against a 10 mana kill refund; the ring covers the gap between casts.
Alternative start:Call of the Void takes half a second to land, and so does most of what comes back at Malzahar.
Runes & masteries
21/0/9 · Mid
AP Standard
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +0.2 Ability Power per level
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Ability Power per level
- +1.8
- Armor
- +9
- Magic Penetration
- +9
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (4 of 4 ranks)Sorcery4 / 4 ranks+1% Cooldown Reduction per rank
Butcher (1 of 2 ranks)Butcher1 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
Destruction (1 of 1 ranks)Destruction1 / 1 ranksIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Ryze
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. suppresses for longer than
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. holds, and Ryze has no dash to break the channel range.
Malefic Visions
Malefic VisionsEActive: Malzahar infects the target enemy's mind, dealing them magic damage every 0.5 seconds over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 10 mana. plus
Null Zone
Null ZoneWActive: Malzahar creates a zone of negative energy at the target location for 5 seconds, dealing magic damage every second to all enemies standing on it, capped at 120 against monsters. out-damages
Overload
OverloadQPassive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. through the farm phase.Full matchup page
VeigarVeigar's answer to being approached is
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast., and
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. is cast from outside it. Suppression is not a stun:
Primordial Burst
Primordial BurstRActive: Veigar sends a primordial burst at the target enemy champion that deals magic damage. never gets cast at all.Full matchup page
Nasus
Malefic Visions
Malefic VisionsEActive: Malzahar infects the target enemy's mind, dealing them magic damage every 0.5 seconds over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 10 mana. clears the wave
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. needs and spreads on the kill.
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. holds Nasus still through
Fury of the Sands
Fury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD, and
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. does not stop a channel.Full matchup page
Weak against
KassadinKassadin can blink out of
Null Zone
Null ZoneWActive: Malzahar creates a zone of negative energy at the target location for 5 seconds, dealing magic damage every second to all enemies standing on it, capped at 120 against monsters. before Malzahar holds him with
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds..
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. can silence his setup, so look for
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. while Kassadin's silence is on cooldown.Full matchup page
ShacoA channel needs the caster alive for its whole duration.
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. puts Shaco on top of Malzahar with
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. applied, and
Two-Shiv Poison
Two-Shiv PoisonEPassive: Shaco's basic attacks poison his targets, slowing them for 2 seconds and reducing minions' chance to hit for 2 seconds. This passive is lost when Two-Shiv Poison is on cooldown. Active: Shaco throws a dagger at the target enemy, dealing magic damage and slowing them for 3 seconds. makes sure he does not last it.Full matchup page
Lee SinSonic Wave into Resonating Strike arrives inside the cast time, and
Dragon's Rage
Dragon's RageRActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage and are knocked up for 1 second. kicks Malzahar out of range in the middle of the channel.Full matchup page
Gangplank
Remove Scurvy
Remove ScurvyWActive: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control affecting him and healing himself. cleanses
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. on demand - the kill combo costs Gangplank one orange - and
Parrrley
ParrrleyQActive: Gangplank fires his pistol at the target enemy, dealing physical damage. Parrrley can critically strike and applies on-hit effects, including Grog-Soaked Blade. If Parrrley kills the target, Gangplank gains bonus gold and refunds 50% of the mana cost. Parrrley resets Gangplank's basic attack timer. pokes Malzahar down in the meantime.Full matchup page
LuxLux outranges the whole kit:
Light Binding
Light BindingQActive: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. holds Malzahar outside
Null Zone
Null ZoneWActive: Malzahar creates a zone of negative energy at the target location for 5 seconds, dealing magic damage every second to all enemies standing on it, capped at 120 against monsters. range and her poke wins the lane before
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. is ever relevant.Full matchup page
Classic vs modern3 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Summon Voidling
Innate: On every fourth ability use, Malzahar summons a Voidling that lasts for 21 seconds or until killed. If Malzahar dies, the Voidling stays behind but stops attacking. Voidlings have 250–1100 health and deal 25–110 (+100% bonus AD) physical damage with each basic attack. Voidlings focus enemies affected by Malefic Visions. Voidlings grow in size after 7 seconds, gaining 50% bonus attack damage and 50% bonus armor. After another 7 seconds, they frenzy and gain 100% bonus attack speed.
Current League
Void Shift
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.
Classic-specific behavior
Phreak states he personally gave every Voidling a 100% bonus-AD ratio to make AD Malzahar more playable in this 'period accurate version', explicitly noting that AD Malzahar builds only existed historically after Malzahar's next rework. This is a Riot-authored Classic-only build path absent from both 2013 and modern League.
Base-stat shifts12
- Base health
- Classic: 460Current League: 580
- Health per level
- Classic: 80Current League: 101
- Health regen
- Classic: 1.01Current League: 6
- Base mana
- Classic: 295Current League: 375
- Mana per level
- Classic: 45Current League: 28
- Base attack damage
- Classic: 54.66Current League: 55
- Attack damage per level
- Classic: 3Current League: 0
- Base armor
- Classic: 19.5Current League: 18
- Armor per level
- Classic: 3.5Current League: 4.7
- Move speed
- Classic: 340Current League: 335
- Attack range
- Classic: 550Current League: 500
- Attack speed per level
- Classic: 3%Current League: 1.5%
Skins
Malzahar
Shadow Prince Malzahar
Overlord Malzahar
Battle Boss Malzahar
Hextech Malzahar
Beezahar
History & Notes
Released 2010-06-01, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
Nether Grasp, New Effect: Halts the target if they were being moved by a friendly effect (dashes, jumps, Dark Passage)
- V4.5
- Stats, Armor increased to 16 from 12.
Summon Voidling, New attack priority order
Summon Voidling, # Target of Nether Grasp
Summon Voidling, # New: Nearest champion affected by Malefic Visions
Summon Voidling, # Nearest non-champion affected by Malefic Visions
Summon Voidling, # Nearest enemy
- V4.8
Nether Grasp, Mana cost reduced to 100 from 150
- Contributors
- Reio








