Lux
the Lady of Luminosity
Quick build
AP Poke Mage
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Mage, Support
- Released
- · later addition
Base stats
- Health
- 424+79
- HP regen
- 1.01+0.11
- Mana
- 300+50
- Mana regen
- 1.32+0.12
- Attack
- 53.3+3.3
- Armor
- 16+4
- MR
- 30
- Move speed
- 340
- Range
- 550
- Attack speed
- 0.625+3%
Abilities
P, Illumination
Description
Innate: Lux's abilities apply a mark to enemies hit for 6 seconds, refreshing on subsequent hits. Lux's basic attacks on-hit and Finales Funkeln consume the mark to deal 20–190 bonus magic damage.
Q, Light Binding
Description
Active: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. Magic Damage: 60/110/160/210/260 (+70% AP). Reduced Magic Damage: 30/55/80/105/130 (+35% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 110 | 160 | 210 | 260 |
| Cooldown (s) | 15 | 14 | 13 | 12 | 11 |
| Cost | 50 | 60 | 70 | 80 | 90 |
W, Prismatic Barrier
Description
Active: Lux throws her wand in the target direction that homes back to her after reaching maximum range. Lux and allied champions hit by the wand gain a shield for 3 seconds. Shield Strength: 80/105/130/155/180 (+35% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 14 | 13 | 12 | 11 | 10 |
| Cost | 60 | 60 | 60 | 60 | 60 |
E, Lucent Singularity
Description
Active: Lux sends a lucent singularity to the target location, remaining there for 5 seconds to grant sight of the area and slow nearby enemies. Lucent Singularity can be recast at any time while it is in flight or within the duration, and does so automatically after the duration. Recast: Lux detonates the singularity, dealing magic damage to enemies within. If Lucent Singularity was recast while in flight, it will detonate upon arrival. Slow: 20/24/28/32/36%. Magic Damage: 60/105/150/195/240 (+60% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 105 | 150 | 195 | 240 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 70 | 85 | 100 | 115 | 130 |
R, Finales Funkeln
Description
Channels a dazzling ray of light dealing 300/400/500 magic damage to all enemies in a line. Finales Funkeln ignites and refreshes Illumination.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 300 | 400 | 500 |
| Cooldown (s) | 80 | 60 | 40 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: AP Poke Mage (Mid) · AP Poke Support (Support)
First buy
Alternative start:The faerie charm start goes to Chalice; the ring covers the same mana problem and adds 60 health.
Alternative start:424 health and 16 armor at level one; the boots walk her out of trouble and the four potions hand 600 health back.
Runes & masteries
21/0/9 · Mid
Standard AP Poke
- 9× +1 Magic Penetration
- 9× +0.4 Mana Regen / 5 sec.
- 9× +0.2 Ability Power per level
- 3× +1.5% Movement Speed
Page total
- Ability Power per level
- +1.8
- Magic Penetration
- +9
- Mana Regen / 5 sec.
- +3.6
- Movement Speed
- +4.5%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
KarthusKarthus fights standing inside
Defile
DefileEPassive: Karthus restores mana whenever he kills an enemy. This passive is disabled when Defile is toggled on. Toggle: Karthus surrounds himself in a necrotic aura that deals magic damage every second to all nearby enemies. Toggling Defile off triggers a final tick of damage. Defile is toggled off automatically if Karthus becomes unable to pay its mana cost., and
Light Binding
Light BindingQActive: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. into
Finales Funkeln
Finales FunkelnRAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration. is a straight line at a stationary target.
Wall of Pain
Wall of PainWActive: Karthus erects a wall of pain at the target location perpendicular to his facing that lasts 5 seconds, granting sight around its pillars and center. Enemies that touch the wall are inflicted with magic penetration and become slowed for 5 seconds, decaying over the duration. This can affect enemies only once per cast. does nothing to damage fired from outside it.Full matchup page
VeigarBoth are immobile, and Lux's range is longer.
Event Horizon
Event HorizonEActive: Veigar forms a cage at the target location that erects after a 0.5 second delay, remaining there for 3 seconds. Enemies that collide with the edges of the cage are stunned for a duration. Event Horizon can affect enemies only once per cast. protects a spot Veigar has to be standing on;
Lucent Singularity
Lucent SingularityEActive: Lux sends a lucent singularity to the target location, remaining there for 5 seconds to grant sight of the area and slow nearby enemies. Lucent Singularity can be recast at any time while it is in flight or within the duration, and does so automatically after the duration. Recast: Lux detonates the singularity, dealing magic damage to enemies within. If Lucent Singularity was recast while in flight, it will detonate upon arrival. is thrown from outside it.Full matchup page
Sion
Cryptic Gaze
Cryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is 550 range against a mage casting from further out.
Light Binding
Light BindingQActive: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. roots Sion for the whole
Lucent Singularity
Lucent SingularityEActive: Lux sends a lucent singularity to the target location, remaining there for 5 seconds to grant sight of the area and slow nearby enemies. Lucent Singularity can be recast at any time while it is in flight or within the duration, and does so automatically after the duration. Recast: Lux detonates the singularity, dealing magic damage to enemies within. If Lucent Singularity was recast while in flight, it will detonate upon arrival. detonation, and
Prismatic Barrier
Prismatic BarrierWActive: Lux throws her wand in the target direction that homes back to her after reaching maximum range. Lux and allied champions hit by the wand gain a shield for 3 seconds. absorbs the one trade he gets.Full matchup page
Weak against
Kassadin424 base health and no dash.
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. arrives inside the range
Light Binding
Light BindingQActive: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. is useful at, and
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences
Prismatic Barrier
Prismatic BarrierWActive: Lux throws her wand in the target direction that homes back to her after reaching maximum range. Lux and allied champions hit by the wand gain a shield for 3 seconds. before it goes up.Full matchup page
Ahri
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. means Lux's root lands on empty ground, and
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. arrives first because her burst has a cast time Ahri's does not.Full matchup page
Shaco
Deceive
DeceiveQActive: Shaco instantly blinks to the target location and becomes invisible for up to 3.5 seconds. Shaco's next basic attack within 6 seconds to critically strike for bonus critical damage. opens from behind, where a kit of three skillshots has no answer at all, and
Backstab
BackstabPassiveInnate: Shaco deals 20% bonus damage when attacking an enemy from behind. damage on 424 base health does not need a second rotation.Full matchup page
KatarinaOne
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. erases Lux's entire range advantage; her damage is skillshots Katarina sidesteps, and a
Light Binding
Light BindingQActive: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead. on cooldown means death.Full matchup page
Gragas
Body Slam
Body SlamEActive: Gragas charges in the target direction and stops upon colliding with an enemy, splitting magic damage among nearby enemies and slowing them by 35% for 2.5 seconds. Enemies take a minimum of 50 (+50% AP) magic damage. closes on the immobile Lux and
Happy Hour
Happy HourPassiveInnate: Whenever Gragas casts an ability, he heals himself for 2% of his maximum health over 4 seconds. sustain shrugs the
Lucent Singularity
Lucent SingularityEActive: Lux sends a lucent singularity to the target location, remaining there for 5 seconds to grant sight of the area and slow nearby enemies. Lucent Singularity can be recast at any time while it is in flight or within the duration, and does so automatically after the duration. Recast: Lux detonates the singularity, dealing magic damage to enemies within. If Lucent Singularity was recast while in flight, it will detonate upon arrival. poke back off; she cannot kill what out-heals the harass.Full matchup page
Classic vs modern4 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Light Binding
Active: Lux shoots a sphere of light in the target direction that deals magic damage to the first two enemies hit and roots them for 2 seconds. The second enemy is dealt 50% of the damage and rooted for 1 second instead.
Current League
Light Binding
Lux releases a sphere of light that binds and deals damage to up to two enemy units.
Coming from current LeagueThe passive is a weaker, non-AP-scaling proc, so the expected Q-auto-E-auto-R damage total does not add up the same way; Lux plays more as a utility mage.
Base armor also moved from 12 to 16 pre-launch.
Base-stat shifts11
- Base health
- Classic: 424Current League: 580
- Health per level
- Classic: 79Current League: 99
- Health regen
- Classic: 1.01Current League: 5.5
- Base mana
- Classic: 300Current League: 440
- Mana per level
- Classic: 50Current League: 23.5
- Base attack damage
- Classic: 53.3Current League: 54
- Attack damage per level
- Classic: 3.3Current League: 0
- Base armor
- Classic: 16Current League: 21
- Armor per level
- Classic: 4Current League: 5.2
- Move speed
- Classic: 340Current League: 330
- Base attack speed
- Classic: 0.625Current League: 0.669
Skins
Lux
Spellthief Lux
Dark Cosmic Lux
Cosmic Lux
Faerie Court Lux
Panda Pal Lux
History & Notes
Released 2010-10-19, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.1
- Final Spark, Cooldown start changed to after cast time from on-cast.
- Final Spark, Removed: No longer goes on cooldown if Lux dies while casting.
- V4.4
- Final Spark, New Effect: Maximum range indicator added to map when Highlighting the ability icon.
- V4.5
- Stats, Base armor increased to 12 from 8.








