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Wukong

the Monkey King

BClassic SRTopJungleFighter · TankPre-rework kit

Quick build

AD Bruiser

Full build
TopClassic SR21/9/0 masteries
Max
FlashTeleport

First buy

  1. Rejuvenation Bead
  2. Sight Ward
  3. Vision Ward
  4. Health Potion
  5. Mana Potion

Core

  • Ravenous Hydra
  • Ninja Tabi
  • The Black Cleaver

Loadout

Top · AD Standard · 21/9/0 masteries

Overview

Difficulty
Difficulty 5 of 10
Class
Fighter, Tank
Released
· later addition

Base stats

Health
520+85
HP regen
1.15+0.13
Mana
240+38
Mana regen
1.52+0.13
Attack
57.7+3.2
Armor
22.5+3.5
MR
31.25+1.25
Move speed
345
Range
175
Attack speed
0.658+3%

Abilities

P, Stone Skin

Description

Wukong gains 4/6/8 Armor and Magic Resist at levels 1/7/13 for each nearby enemy champion.

Build

Each build as its own page: AD Bruiser (Top) · AD Assassin (Jungle)

TopClassic SR
Max
FlashTeleport
  1. First buy

    1. Rejuvenation Bead
    2. Sight Ward
    3. Vision Ward
    4. Health Potion
    5. Mana Potion
    Alternative start:
    1. Cloth Armor
    2. Health Potion, 5 of them

    The ward start spends its 450 gold on vision, regen and two potions; this one is 475 on armor and 750 potion health.

    Alternative start:
    1. Doran's Shield
    2. Health Potion

    Against auto-attack harass.

  2. Early

    • Tiamat
    • Vampiric Scepter

    Toward Ravenous Hydra.

  3. Core

    • Ravenous Hydra
    • Ninja Tabi
    • The Black Cleaver
  4. Late

    • Sunfire Cape
    • Trinity Force
    • Frozen Mallet
  5. Full build

    • Ravenous Hydra
    • Ninja Tabi
    • The Black Cleaver
    • Sunfire Cape
    • Trinity Force
    • Frozen Mallet

Runes & masteries

21/9/0 · Top

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.4 Magic Resist
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Magic Resist
+12.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rankSorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rankButcher (2 of 2 ranks)Butcher2 / 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 ArmorResistance (1 of 3 ranks)Resistance1 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for AD Bruiser
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • GarenGarenDecoyDecoyWActive: Wukong is pushed 100 units away, entering invisibility for 1.5 seconds and leaving behind a decoy of himself. After 1.5 seconds, the decoy performs a circular attack around itself for 0.5 seconds, dealing magic damage to all nearby enemies before disappearing. eats the JudgmentJudgmentEActive: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage each second to enemies within range for the duration. Judgment deals 75% damage to minions and monsters. Garen is ghosted while spinning but moves 20% slower when traveling through units. Judgment can critically strike. spin Garen commits to, Crushing BlowCrushing BlowQActive: Wukong empowers his staff, causing his next basic attack within 5 seconds to gain range, deal modified physical damage and reduce armor for 3 seconds. Crushing Blow resets Wukong's autoattack timer.'s armor shred beats what CourageCourageWPassive: Garen's bonus armor and bonus magic resistance are increased by 20%. Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds. adds, and Nimbus StrikeNimbus StrikeEActive: Wukong dashes on a cloud to the target enemy and sends out untargetable clones to attack up to two additional enemies near the primary target, dealing physical damage to each enemy struck. The clones can block non-targeted attacks or abilities for 0.25 seconds after hitting their targets. Upon hitting his target, Wukong gains bonus attack speed for 4 seconds. closes the gap Decisive StrikeDecisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer. opened.Full matchup page
  • SionSionCryptic GazeCryptic GazeQSion's stare terrifies a single enemy, dealing damage and stunning them. is one stun and DecoyDecoyWActive: Wukong is pushed 100 units away, entering invisibility for 1.5 seconds and leaving behind a decoy of himself. After 1.5 seconds, the decoy performs a circular attack around itself for 0.5 seconds, dealing magic damage to all nearby enemies before disappearing. is what wastes it. Crushing BlowCrushing BlowQActive: Wukong empowers his staff, causing his next basic attack within 5 seconds to gain range, deal modified physical damage and reduce armor for 3 seconds. Crushing Blow resets Wukong's autoattack timer. shreds the armor behind EnrageEnrageEWhile active, Sion gains Attack Damage, spends Health on each basic attack and permanently gains maximum Health from kills., and CycloneCycloneRActive: Wukong spins his staff around for up to 4 seconds, gaining bonus movement speed the longer he spins and becoming unable to basic attack and cast abilities. Wukong can reactivate Cyclone after 1 second to cancel it immediately. The spin deals physical damage to nearby enemies every 0.5 seconds. Enemies affected by Cyclone for the first time are briefly knocked up. is a teamfight ultimate against a champion with none.Full matchup page
  • NasusNasusWukong wins every level before the stacks matter, and DecoyDecoyWActive: Wukong is pushed 100 units away, entering invisibility for 1.5 seconds and leaving behind a decoy of himself. After 1.5 seconds, the decoy performs a circular attack around itself for 0.5 seconds, dealing magic damage to all nearby enemies before disappearing. plus Nimbus StrikeNimbus StrikeEActive: Wukong dashes on a cloud to the target enemy and sends out untargetable clones to attack up to two additional enemies near the primary target, dealing physical damage to each enemy struck. The clones can block non-targeted attacks or abilities for 0.25 seconds after hitting their targets. Upon hitting his target, Wukong gains bonus attack speed for 4 seconds. answers WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration.'s slow. Crushing BlowCrushing BlowQActive: Wukong empowers his staff, causing his next basic attack within 5 seconds to gain range, deal modified physical damage and reduce armor for 3 seconds. Crushing Blow resets Wukong's autoattack timer.'s shred beats Soul EaterSoul EaterPassiveInnate: Nasus gains 10/15/20% life steal at levels 1/6/11. in the trade.Full matchup page

Weak against

  • JaxJaxCounter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges the DecoyDecoyWActive: Wukong is pushed 100 units away, entering invisibility for 1.5 seconds and leaving behind a decoy of himself. After 1.5 seconds, the decoy performs a circular attack around itself for 0.5 seconds, dealing magic damage to all nearby enemies before disappearing. trade and stuns the follow-up; Jax wins every extended duel Wukong tries to force.Full matchup page
  • OlafOlafOlaf does not care which Wukong is real: Reckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage and RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. just run him down.Full matchup page
  • VayneVayneSilver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters.' true damage cuts through Wukong's armor, and CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. against a wall ends the CycloneCycloneRActive: Wukong spins his staff around for up to 4 seconds, gaining bonus movement speed the longer he spins and becoming unable to basic attack and cast abilities. Wukong can reactivate Cyclone after 1 second to cancel it immediately. The spin deals physical damage to nearby enemies every 0.5 seconds. Enemies affected by Cyclone for the first time are briefly knocked up. engage before it starts.Full matchup page
  • Lee SinLee SinLee Sin clears faster and fights earlier; by the time Wukong wants skirmishes, Lee has already taken over the jungle.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Stone Skin

Increases Wukong's armor and magic resistance for each nearby enemy champion.

Current League

Stone Skin

Wukong gains stacking armor and max health regeneration while fighting champions and monsters.

Coming from current LeagueThe decoy does nothing: it cannot attack or be steered, and W does not dash, so 'W to dodge and keep DPS up' is replaced by 'W to break targeting and walk away'; the ult also lasts 4 seconds with no second cast, requiring longer commitment.
Remembering Wukong in 2013The only AP in the kit is Decoy's +60% AP ratio, rewarding nothing else built, and Crushing Blow costs a flat 40 mana at every rank on a champion with limited early mana.
Base-stat shifts13
Base health
Classic: 520Current League: 610
Health per level
Classic: 85Current League: 99
Health regen
Classic: 1.15Current League: 3.5
Base mana
Classic: 240Current League: 330
Mana per level
Classic: 38Current League: 65
Base attack damage
Classic: 57.7Current League: 66
Attack damage per level
Classic: 3.2Current League: 0
Base armor
Classic: 22.5Current League: 31
Armor per level
Classic: 3.5Current League: 4.7
Base magic resist
Classic: 31.25Current League: 28
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 345Current League: 340
Base attack speed
Classic: 0.658Current League: 0.69

Skins

  • Wukong

  • Jade Dragon Wukong

  • Radiant Wukong

  • Battle Academia Wukong

  • Mecha Kingdoms Wukong

History & Notes

Released 2011-07-26, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V4.5
    • Crushing Blow, Armor reduction reduced to 10/15/20/25/30% from 30% at all ranks.
    • Cyclone, Attack damage ratio reduced to (+ 110% AD) from (+ 120% AD).
  2. V4.18
    • Nimbus Strike, No longer hits additional targets hidden by the fog of war.
  3. V4.21
    • Texture update to Classic, Infernal, General and Jade Dragon Wukong.
Contributors
Reio