Skarner
the Crystal Vanguard
Quick build
Utility Tank
Overview
- Difficulty
- Difficulty 4 of 10
- Class
- Fighter, Tank
- Released
- · later addition
Base stats
- Health
- 536+96
- HP regen
- 1.67+0.17
- Mana
- 245+40
- Mana regen
- 1.38+0.09
- Attack
- 58.3+4.2
- Armor
- 26.8+3.8
- MR
- 31.25+1.25
- Move speed
- 345
- Range
- 125
- Attack speed
- 0.625+2.1%
Abilities
P, Energize
Description
Basic attacks reduce Skarner's ability cooldowns by 0.5 seconds, doubled to 1 second against champions.
Q, Crystal Slash
Description
Skarner deals 25/40/55/70/85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash and basic attacks deals 24/36/48/60/72 bonus magic damage and Slows by 25/30/35/40/45% for 2 seconds.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 25 | 40 | 55 | 70 | 85 |
| Cooldown (s) | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 |
| Cost | 20 | 22 | 24 | 26 | 28 |
W, Crystalline Exoskeleton
Description
Active: Skarner shields himself for up to 6 seconds. While the shield persists, he also gains bonus attack speed and bonus movement speed. Shield Strength: 70/115/160/205/250 (+60% AP). Bonus Attack Speed: 30/35/40/45/50%. Bonus Movement Speed: 15/17/19/21/23%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 14 | 14 | 14 | 14 | 14 |
| Cost | 60 | 60 | 60 | 60 | 60 |
E, Fracture
Description
Active: Skarner launches a blast of energy in the target direction, dealing magic damage and applying Crystal Mark on enemies hit for 6 seconds. Skarner can deal damage to these enemies to consume the mark and heal himself, with each subsequent heal being 50% less effective than the last. Magic Damage: 80/120/160/200/240 (+70% AP). First Heal: 30/45/60/75/90 (+30% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 80 | 120 | 160 | 200 | 240 |
| Cooldown (s) | 10 | 10 | 10 | 10 | 10 |
| Cost | 50 | 55 | 60 | 65 | 70 |
R, Impale
Description
Active: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. Magic Damage: 100/150/200 (+50% AP). Total Magic Damage: 200/300/400 (+100% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 100 | 150 | 200 |
| Cooldown (s) | 130 | 120 | 110 |
| Cost | 100 | 125 | 150 |
Build
Each build as its own page: Utility Tank (Jungle) · Hybrid On-Hit (Top)
First buy
Runes & masteries
0/21/9 · Jungle
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× +1.4 Magic Resist
- 3× +26 Health
Page total
- Armor
- +9
- Attack Damage
- +9
- Health
- +78
- Magic Resist
- +12.6
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
HavocHavocUp to 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
ExecutionerExecutionerUp to 1 rank · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense0
Summoner's Resolve (1 of 1 ranks)Summoner's Resolve1 / 1 ranksImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough Skin (2 of 2 ranks)Tough Skin2 / 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed Armor (1 of 1 ranks)Bladed Armor1 / 1 ranksDeals 6 damage to any enemy monster that attacks you
Unyielding (2 of 2 ranks)Unyielding2 / 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
Safeguard (1 of 1 ranks)Safeguard1 / 1 ranksReduces damage taken from turrets by 5%
Block (1 of 1 ranks)Block1 / 1 ranksReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
Juggernaut (3 of 3 ranks)Juggernaut3 / 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
Defender (1 of 1 ranks)Defender1 / 1 ranksGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor Guard (1 of 1 ranks)Honor Guard1 / 1 ranks · CapstoneReduces damage taken from all sources by 3%defense21
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (3 of 3 ranks)Wanderer3 / 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Katarina
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. drags Katarina back out of the fight she spent
Shunpo
ShunpoEActive: Katarina blinks to the target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, she deals them magic damage. entering, and
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. is a channel the suppression ends.
Crystal Slash
Crystal SlashQSkarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit.'s slow means she does not get back in.Full matchup page
Master Yi
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. is suppression,
Highlander
HighlanderRMaster Yi gains Movement Speed and Attack Speed and becomes immune to slows. Champion kills refresh his cooldowns; assists refund half.'s speed and resets do nothing about being carried backwards, and
Crystalline Exoskeleton
Crystalline ExoskeletonWActive: Skarner shields himself for up to 6 seconds. While the shield persists, he also gains bonus attack speed and bonus movement speed. outlasts Yi's burst window.Full matchup page
Tryndamere
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. keeps Tryndamere alive while
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. carries him into Skarner's team,
Fracture
FractureEActive: Skarner launches a blast of energy in the target direction, dealing magic damage and applying Crystal Mark on enemies hit for 6 seconds. Skarner can deal damage to these enemies to consume the mark and heal himself, with each subsequent heal being 50% less effective than the last. slows the walk back, and the five seconds run out somewhere he did not choose.Full matchup page
Weak against
TeemoSkarner has to arrive.
Blinding Dart
Blinding DartQActive: Teemo shoots a dart at the target enemy that deals magic damage and blinds them for a duration. and
Noxious Trap
Noxious TrapRActive: Teemo tosses a poisonous mushroom to the target location that becomes stealthed after arming over 1 second, lasting for up to 10 minutes and granting sight of its surroundings. Teemo periodically stocks a Noxious Trap charge, up to 3. The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slowing them for 4 seconds, as well as revealing them. mean he arrives slowly and hits nothing when he does, while
Toxic Shot
Toxic ShotEPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration. chips through
Crystalline Exoskeleton
Crystalline ExoskeletonWActive: Skarner shields himself for up to 6 seconds. While the shield persists, he also gains bonus attack speed and bonus movement speed. from outside
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again.'s range.Full matchup page
Vayne
Condemn
CondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers the
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. approach outright, and
Tumble
TumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. keeps Vayne at a range where
Crystal Slash
Crystal SlashQSkarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage and slows all targets hit. never charges
Energize
EnergizePassiveBasic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions..
Silver Bolts
Silver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. handles the shield.Full matchup page
Olaf
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. answers the suppression Skarner's entire kit is built around, and
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds.'s slow stops the approach that would have set it up.Full matchup page
Morgana
Black Shield
Black ShieldEActive: Morgana grants a shield to the target allied champion or herself for 5 seconds, which absorbs incoming magic damage and grants crowd control immunity while it holds. blanks
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. - the entire reason Skarner exists - and turns his engage into an empty walk forward.Full matchup page
Ashe
Enchanted Crystal Arrow
Enchanted Crystal ArrowRActive: Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through. The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1–3.5 seconds, and granting sight of the area around them for 1 second. Enemies surrounding the primary target are dealt 50% damage and slowed by 50% for 3 seconds. starts fights from a screen away, and permanent
Frost Shot
Frost ShotQToggle: Ashe's basic attacks slow enemies hit for 2 seconds. slows mean Skarner never reaches
Impale
ImpaleRActive: Skarner stings the target enemy champion, dealing magic damage and suppressing them for 1.75 seconds, during which he can move freely and drag his victim around with him. When the effects end, the target is dealt the same magic damage again. range.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Energize
Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
Current League
Threads of Vibration
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
Base-stat shifts13
- Base health
- Classic: 536Current League: 630
- Health per level
- Classic: 96Current League: 110
- Health regen
- Classic: 1.67Current League: 7.5
- Base mana
- Classic: 245Current League: 320
- Base attack damage
- Classic: 58.3Current League: 63
- Attack damage per level
- Classic: 4.2Current League: 0
- Base armor
- Classic: 26.8Current League: 33
- Armor per level
- Classic: 3.8Current League: 4.5
- Base magic resist
- Classic: 31.25Current League: 32
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 345Current League: 335
- Attack range
- Classic: 125Current League: 150
- Attack speed per level
- Classic: 2.1%Current League: 2%
Skins
Skarner
Earthrune Skarner
Battlecast Alpha Skarner
Guardian of the Sands Skarner
Cosmic Sting Skarner
Skarner has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2011-08-09, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V4.2
- Stats, Base attack speed reduced to 0.619 from 0.625.
Crystal Slash, Removed: Slow on empowered attack.
Crystal Slash, New Effect: Skarner gains 8/10/12/14/16% attack speed when hitting enemy units, stacking up to 3 times.
Crystalline Exoskeleton, Cooldown reduced to 16 seconds from 18.
Crystalline Exoskeleton, New Effect: Bonus movement speed increases over 3 seconds to 16/20/24/28/32% from a flat 15/17/19/21/23%.
Crystalline Exoskeleton, Removed: Bonus attack speed.
- V4.3
Crystal Slash, Mana cost reduced to 16/18/20/22/24 from 20/22/24/26/28.
Fracture, Slow increased to 45/50/55/60/65% from 30/35/40/45/50%.
- V4.4
Fracture, Projectile width increased to 70 from 60.
Fracture, Projectile speed increased to 1500 from 1400.
- Contributors
- Reio







