Graves
the Outlaw
Quick build
AD Carry
Overview
- Difficulty
- Not rated yet
- Class
- Marksman
- Released
- · later addition
Base stats
- Health
- 494+84
- HP regen
- 1.24+0.14
- Mana
- 295+40
- Mana regen
- 1.49+0.14
- Attack
- 54.1+3.1
- Armor
- 22.2+3.2
- MR
- 30
- Move speed
- 330
- Range
- 525
- Attack speed
- 0.625+2.9%
Abilities
P, True Grit
Description
Innate: Graves gains 1–3 bonus armor and magic resistance every second if he has dealt or taken damage in the last 3 seconds, stacking up to 10 times for a maximum 10–30 bonus resistances.
Q, Buckshot
Description
Active: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple bullets, with each one beyond the first dealing 35% damage. Physical Damage: 60/95/130/165/200 (+80% bonus AD). Additional Physical Damage: 21/33.25/45.5/57.75/70 (+28% bonus AD). Maximum Physical Damage: 102/161.5/221/280.5/340 (+136% bonus AD).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 95 | 130 | 165 | 200 |
| Cooldown (s) | 12 | 11 | 10 | 9 | 8 |
| Cost | 60 | 70 | 80 | 90 | 100 |
W, Smoke Screen
Description
Active: Graves fires a smoke canister at the target area, dealing magic damage to all nearby enemies upon impact and creating a cloud of smoke for 4 seconds, which slows and nearsights enemies within. Magic Damage: 60/110/160/210/260 (+60% AP). Slow: 15/20/25/30/35%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 60 | 110 | 160 | 210 | 260 |
| Cooldown (s) | 20 | 19 | 18 | 17 | 16 |
| Cost | 70 | 75 | 80 | 85 | 90 |
E, Quickdraw
Description
Active: Graves dashes in the target direction, gaining bonus attack speed for 4 seconds. Each basic attack reduces Quickdraw's cooldown by 1 second. Bonus Attack Speed: 30/40/50/60/70%.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 22 | 20 | 18 | 16 | 14 |
| Cost | 50 | 50 | 50 | 50 | 50 |
R, Collateral Damage
Description
Active: Graves fires an explosive shell in a straight line, dealing physical damage to every non-champion enemy it passes through, as well as the first enemy champion it collides with. After hitting a champion or reaching the end of its range, the shell explodes, dealing physical damage in a cone. Physical Damage: 250/350/450 (+140% bonus AD). Explosion Physical Damage: 140/250/360 (+120% bonus AD). Total Physical Damage: 390/600/810 (+260% bonus AD).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 250 | 350 | 450 |
| Cooldown (s) | 100 | 90 | 80 |
| Cost | 100 | 100 | 100 |
Build
This build as its own page: AD Carry (ADC)
First buy
Alternative start:
Runes & masteries
21/9/0 · ADC
AD Carry
- 9× +1.25 Lethality
- 9× +1 Armor
- 9× +0.2 Magic Resist per level
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +6.75
- Lethality
- +11.25
- Magic Resist per level
- +1.8
Summoner's WrathSummoner's WrathUp to 1 rankImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (4 of 4 ranks)Fury4 / 4 ranks+1% Attack Speed per rank
SorcerySorceryUp to 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
Lethality (2 of 2 ranks)Lethality2 / 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
Frenzy (1 of 1 ranks)Frenzy1 / 1 ranksGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (3 of 3 ranks)Hardiness3 / 3 ranks+2/4/6 Armor
Resistance (1 of 3 ranks)Resistance1 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Classic vs modern3 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
True Grit
Graves gains increasing armor and magic resistance the longer he remains in combat.
Current League
New Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Coming from current LeagueNew Destiny's ammo and reload belong to the live kit, and the Classic passive is True Grit's in-combat armor and magic resist.
Buckshot is a three-bullet cone, and Quickdraw grants 30% to 70% attack speed for 4 seconds instead of resistances.
Base-stat shifts13
- Base health
- Classic: 494Current League: 625
- Health per level
- Classic: 84Current League: 106
- Health regen
- Classic: 1.24Current League: 8
- Base mana
- Classic: 295Current League: 325
- Base attack damage
- Classic: 54.1Current League: 66
- Attack damage per level
- Classic: 3.1Current League: 0
- Base armor
- Classic: 22.2Current League: 33
- Armor per level
- Classic: 3.2Current League: 4.6
- Base magic resist
- Classic: 30Current League: 33
- Move speed
- Classic: 330Current League: 340
- Attack range
- Classic: 525Current League: 425
- Base attack speed
- Classic: 0.625Current League: 0.475
- Attack speed per level
- Classic: 2.9%Current League: 3%
Skins
Graves
Hired Gun Graves
Jailbreak Graves
Crime City Graves
Cutthroat Graves
Sentinel Graves
History & Notes
Released 2011-10-19, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”.












