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Kennen

the Heart of the Tempest

BClassic SRTopMidMage

Quick build

AP Mage

Full build
MidClassic SR21/9/0 masteries
Max
FlashIgnite

First buy

  1. Doran's Blade

The recorded start. Electrical Surge marks off basic attacks, so the attack damage is not wasted.

Core

  • Sorcerer's Shoes
  • Zhonya's Hourglass
  • Rylai's Crystal Scepter

Loadout

Mid · AP Penetration · 21/9/0 masteries

Overview

Difficulty
Difficulty 6 of 10
Class
Mage
Released
· later addition

Base stats

Health
482+79
HP regen
1.03+0.13
Attack
50.3+3.3
Armor
17.75+3.75
MR
30
Move speed
335
Range
550
Attack speed
0.69+3.4%

Abilities

P, Mark of the Storm

Description

Abilities apply a Mark of the Storm for 6.25 seconds. The third mark on a target stuns it for 1.25 seconds and restores 25 energy; a target stunned again within 6 seconds is stunned for 0.5 seconds instead.

Build

Each build as its own page: AP Mage (Mid) · AP Bruiser (Top)

MidClassic SR
Max
FlashIgnite
  1. First buy

    1. Doran's Blade

    The recorded start. Electrical Surge marks off basic attacks, so the attack damage is not wasted.

    Alternative start:
    1. Amplifying Tome
    2. Health Potion

    For the shuriken poke lane.

  2. Core

    • Sorcerer's Shoes
    • Zhonya's Hourglass
    • Rylai's Crystal Scepter

    Zhonya's is bought for the active as much as the power: 2.5 seconds untargetable in the middle of the fight he just started.

  3. Late

    • Rabadon's Deathcap
    • Void Staff
    • Abyssal Scepter
  4. Full build

    • Sorcerer's Shoes
    • Zhonya's Hourglass
    • Rylai's Crystal Scepter
    • Rabadon's Deathcap
    • Void Staff
    • Abyssal Scepter

Situationalswap into the late slots

  • Will of the Ancients
  • Ionian Boots of Lucidity
  • Mercury's Treads

Runes & masteries

21/9/0 · Mid

AP Penetration

Marks
  • 9× +1 Magic Penetration
Seals
  • 9× +1 Armor
Glyphs
  • 9× +1.4 Magic Resist
Quintessences
  • 3× +5 Ability Power

Page total

Ability Power
+15
Armor
+9
Magic Penetration
+9
Magic Resist
+12.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFuryFuryUp to 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor PenetrationArcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack DamageMental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability PowerSpellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunderSunderUp to 3 ranks+2/4/6 LethalityArchmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 ArmorResistance (3 of 3 ranks)Resistance3 / 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense9

Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 secondsImproved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility0

Skill order

Max order››
Skill order by level for AP Mage
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W2W at level 28W at level 810W at level 1012W at level 1213W at level 13
E3E at level 314E at level 1415E at level 1517E at level 1718E at level 18
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • KassadinKassadinRiftwalkRiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. brings him to Kennen, and arriving next to a champion whose passive is a counter is how a Kassadin ends up stunned mid-combo. Null SphereNull SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences one ability; there are three more that mark.Full matchup page
  • KatarinaKatarinaDeath LotusDeath LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. has to be channelled. Two marks are already on her by the time she arrives, and the third, Lightning RushLightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. straight through her, takes the channel away entirely.Full matchup page
  • MalzaharMalzaharNether GraspNether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. holds one target and holds Malzahar with it, which is a poor trade while Slicing MaelstromSlicing MaelstromRKennen summons a storm that strikes at random nearby enemy champions for magical damage. is striking anyway. Malefic VisionsMalefic VisionsEActive: Malzahar infects the target enemy's mind, dealing them magic damage every 0.5 seconds over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 10 mana. cannot outpace a 1000-range shuriken.Full matchup page
  • NasusNasusSiphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. needs last hits and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. needs him next to Kennen. A shuriken every four seconds from 1000 range denies both, and the stack he does not build is the whole champion.Full matchup page
  • MalphiteMalphiteGranite ShieldGranite ShieldPassiveInnate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage. and his armor are answers to attack damage, and Kennen brings none. Seismic ShardSeismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. and Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. both want him close enough that Lightning RushLightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. has already gone.Full matchup page

Weak against

  • RyzeRyzeOverloadOverloadQPassive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. comes back fast enough to out-trade the shuriken, and Rune PrisonRune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. stops Lightning RushLightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm., which is Kennen's mark, his escape and his engage in one button. Losing it costs him the third mark.Full matchup page
  • AhriAhriCharmCharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the lane at exactly the range he wants to poke from, and Spirit RushSpirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. gives her three ways out of the Maelstrom's radius. Orb of DeceptionOrb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. punishes the standing still that stacking marks needs.Full matchup page
  • AnnieAnnieHer stun arrives already paid for, so the mark counter never reaches three. Molten ShieldMolten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. also means the ranged trades he is built to win cost him health for nothing.Full matchup page
  • OlafOlafRagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. makes him immune to the stun the whole kit is built to produce, and UndertowUndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. slows Kennen out of the range he needs to keep. Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. heals through the poke that was meant to hold him off.Full matchup page
  • GarenGarenDecisive StrikeDecisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer. silences the mark he was about to apply and closes the distance in the same button. Kennen has one escape, and Garen's passive movement speed follows it.Full matchup page
  • JaxJaxCounter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. is a direct answer to Electrical SurgeElectrical SurgeWKennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.'s on-hit marks, and Leap StrikeLeap StrikeQActive: Jax dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals physical damage to them. Jax can cast any of his abilities during the dash. crosses more ground than Lightning RushLightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. covers. Grandmaster's MightGrandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. means the storm lands on the worst possible target.Full matchup page

Classic vs modern8 base-stat shifts

Base-stat shifts8
Base health
Classic: 482Current League: 580
Health per level
Classic: 79Current League: 98
Health regen
Classic: 1.03Current League: 5.5
Base attack damage
Classic: 50.3Current League: 48
Attack damage per level
Classic: 3.3Current League: 0
Base armor
Classic: 17.75Current League: 29
Armor per level
Classic: 3.75Current League: 4.95
Base attack speed
Classic: 0.69Current League: 0.625

Skins

  • Kennen

  • Kennen M.D.

  • Blood Moon Kennen

  • Infernal Kennen

  • Astronaut Kennen

History & Notes

Released 2010-04-08, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant.

Guide that covers this champion: Kennen's Mark of the Storm in League Classic