Kennen
the Heart of the Tempest
Quick build
AP Mage
Overview
- Difficulty
- Difficulty 6 of 10
- Class
- Mage
- Released
- · later addition
Base stats
- Health
- 482+79
- HP regen
- 1.03+0.13
- Attack
- 50.3+3.3
- Armor
- 17.75+3.75
- MR
- 30
- Move speed
- 335
- Range
- 550
- Attack speed
- 0.69+3.4%
Abilities
P, Mark of the Storm
Description
Abilities apply a Mark of the Storm for 6.25 seconds. The third mark on a target stuns it for 1.25 seconds and restores 25 energy; a target stunned again within 6 seconds is stunned for 0.5 seconds instead.
Q, Thundering Shuriken
Description
Deals 75/115/155/195/235 (+75% ability power) damage to the first enemy hit and applies a Mark of the Storm.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 75 | 115 | 155 | 195 | 235 |
| Cooldown (s) | 8 | 7 | 6 | 5 | 4 |
| Cost | 65 | 60 | 55 | 50 | 45 |
W, Electrical Surge
Description
Passive: every fifth basic attack deals a further 40/50/60/70/80% of his attack damage and applies a Mark of the Storm. Active: deals 65/95/125/155/185 (+55% ability power) damage to every nearby enemy already carrying a Mark of the Storm and marks each of them again.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Cooldown (s) | 14 | 12 | 10 | 8 | 6 |
| Cost | 40 | 40 | 40 | 40 | 40 |
E, Lightning Rush
Description
Kennen becomes a ball of lightning with 100% bonus move speed, ghosted for 2.2 seconds. Enemies he passes through take 85/125/165/205/245 (+60% ability power) magic damage, halved against minions, and gain a Mark of the Storm. He gains 10/20/30/40/50 armor and magic resist for 4 seconds, and 40 energy back the first time he passes through an enemy, once per cast, however many he hits.
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 85 | 125 | 165 | 205 | 245 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 100 | 95 | 90 | 85 | 80 |
R, Slicing Maelstrom
Description
Summons a storm for 3 seconds that strikes a random enemy champion near Kennen every 0.5/0.4/0.3 seconds for 80/145/210 (+40% ability power) magical damage, and cannot hit the same target more than three times. Kennen gains 20/40/60 armor and magic resist while it lasts.
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 80 | 145 | 210 |
| Cooldown (s) | 120 | 120 | 120 |
Build
Each build as its own page: AP Mage (Mid) · AP Bruiser (Top)
Runes & masteries
21/9/0 · Mid
AP Penetration
- 9× +1 Magic Penetration
- 9× +1 Armor
- 9× +1.4 Magic Resist
- 3× +5 Ability Power
Page total
- Ability Power
- +15
- Armor
- +9
- Magic Penetration
- +9
- Magic Resist
- +12.6
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
FuryFuryUp to 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
DeadlinessDeadlinessUp to 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (4 of 4 ranks)Blast4 / 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon ExpertiseWeapon ExpertiseUp to 1 rank+8% Armor Penetration
Arcane Knowledge (1 of 1 ranks)Arcane Knowledge1 / 1 ranks+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute ForceBrute ForceUp to 2 ranks+1.5/3 Attack Damage
Mental Force (3 of 3 ranks)Mental Force3 / 3 ranks+2/4/6 Ability Power
Spellsword (1 of 1 ranks)Spellsword1 / 1 ranksDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
SunderSunderUp to 3 ranks+2/4/6 Lethality
Archmage (4 of 4 ranks)Archmage4 / 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (4 of 4 ranks)Durability4 / 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
Hardiness (1 of 3 ranks)Hardiness1 / 3 ranks+2/4/6 Armor
Resistance (3 of 3 ranks)Resistance3 / 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (1 of 1 ranks)Veteran's Scars1 / 1 ranks+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense9
Summoner's InsightSummoner's InsightUp to 1 rankImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
MeditationMeditationUp to 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved RecallImproved RecallUp to 1 rankReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
MastermindMastermindUp to 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic AffinityRunic AffinityUp to 1 rankIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility0
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 2W at level 2 | 8W at level 8 | 10W at level 10 | 12W at level 12 | 13W at level 13 | |||||||||||||
| E | 3E at level 3 | 14E at level 14 | 15E at level 15 | 17E at level 17 | 18E at level 18 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Kassadin
Riftwalk
RiftwalkRActive: Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival. He then gains a stack of Riftwalk for 8 seconds, refreshing on subsequent casts and stacking up to 10 times. Riftwalk: For each stack, Riftwalk deals 60 bonus magic damage at an increased 100 mana cost. brings him to Kennen, and arriving next to a champion whose passive is a counter is how a Kassadin ends up stunned mid-combo.
Null Sphere
Null SphereQActive: Kassadin fires an orb of void energy at the target enemy that deals magic damage and silences them. silences one ability; there are three more that mark.Full matchup page
Katarina
Death Lotus
Death LotusRKatarina throws daggers at up to three nearby enemy Champions, dealing magic damage and applying Grievous Wounds. has to be channelled. Two marks are already on her by the time she arrives, and the third,
Lightning Rush
Lightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. straight through her, takes the channel away entirely.Full matchup page
Malzahar
Nether Grasp
Nether GraspRActive: Malzahar knocks down the target enemy champion and channels for up to 2.5 seconds, suppressing them and dealing them magic damage every 0.5 seconds while the channel holds. holds one target and holds Malzahar with it, which is a poor trade while
Slicing Maelstrom
Slicing MaelstromRKennen summons a storm that strikes at random nearby enemy champions for magical damage. is striking anyway.
Malefic Visions
Malefic VisionsEActive: Malzahar infects the target enemy's mind, dealing them magic damage every 0.5 seconds over 4 seconds. If the target dies during this time, they pass Malefic Visions onto the closest enemy, refreshing the duration and restoring 10 mana. cannot outpace a 1000-range shuriken.Full matchup page
Nasus
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. needs last hits and
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. needs him next to Kennen. A shuriken every four seconds from 1000 range denies both, and the stack he does not build is the whole champion.Full matchup page
Malphite
Granite Shield
Granite ShieldPassiveInnate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage. and his armor are answers to attack damage, and Kennen brings none.
Seismic Shard
Seismic ShardQActive: Malphite sends a shard to the target enemy that deals magic damage and slows them for 4 seconds upon impact. Malphite also gains bonus movement speed equal to the raw amount of movement speed the target lost from the slow for the duration. and
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. both want him close enough that
Lightning Rush
Lightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. has already gone.Full matchup page
Weak against
Ryze
Overload
OverloadQPassive: Ryze permanently gains cooldown reduction. Active: Ryze unleashes a runic blast on the target enemy, dealing magic damage. comes back fast enough to out-trade the shuriken, and
Rune Prison
Rune PrisonWActive: Ryze instantly deals magic damage and roots the target enemy for a short duration. stops
Lightning Rush
Lightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm., which is Kennen's mark, his escape and his engage in one button. Losing it costs him the third mark.Full matchup page
Ahri
Charm
CharmEActive: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit, charming and slowing them by 65% for a duration. Charmed enemies take 20% increased damage from Ahri for 6 seconds. interrupts the lane at exactly the range he wants to poke from, and
Spirit Rush
Spirit RushRActive: Ahri dashes to the target location and then fires 3 essence bolts at nearby enemies, prioritizing champions, dealing magic damage. Spirit Rush can be recast up to 2 more times within 10 seconds. Recast: Ahri mimics the first cast's effects. gives her three ways out of the Maelstrom's radius.
Orb of Deception
Orb of DeceptionQActive: Ahri sends her orb in the target direction that deals magic damage to enemies it passes through. Upon reaching maximum range, it returns to her to deal the same amount in true damage to enemies it passes through. punishes the standing still that stacking marks needs.Full matchup page
AnnieHer stun arrives already paid for, so the mark counter never reaches three.
Molten Shield
Molten ShieldEActive: Annie surrounds herself in a flame barrier, gaining bonus armor and magic resistance for 5 seconds. While Molten Shield is active, enemies who attack Annie take magic damage. also means the ranged trades he is built to win cost him health for nothing.Full matchup page
Olaf
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality. makes him immune to the stun the whole kit is built to produce, and
Undertow
UndertowQActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them decaying over 2.5 seconds. The axe remains in place for a duration equal to Undertow's cooldown, granting sight of its surroundings for 0.5 seconds. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. slows Kennen out of the range he needs to keep.
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. heals through the poke that was meant to hold him off.Full matchup page
Garen
Decisive Strike
Decisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer. silences the mark he was about to apply and closes the distance in the same button. Kennen has one escape, and Garen's passive movement speed follows it.Full matchup page
Jax
Counter Strike
Counter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. is a direct answer to
Electrical Surge
Electrical SurgeWKennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.'s on-hit marks, and
Leap Strike
Leap StrikeQActive: Jax dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals physical damage to them. Jax can cast any of his abilities during the dash. crosses more ground than
Lightning Rush
Lightning RushEKennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. covers.
Grandmaster's Might
Grandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. means the storm lands on the worst possible target.Full matchup page
Classic vs modern8 base-stat shifts
Base-stat shifts8
- Base health
- Classic: 482Current League: 580
- Health per level
- Classic: 79Current League: 98
- Health regen
- Classic: 1.03Current League: 5.5
- Base attack damage
- Classic: 50.3Current League: 48
- Attack damage per level
- Classic: 3.3Current League: 0
- Base armor
- Classic: 17.75Current League: 29
- Armor per level
- Classic: 3.75Current League: 4.95
- Base attack speed
- Classic: 0.69Current League: 0.625
Skins
Kennen
Kennen M.D.
Blood Moon Kennen
Infernal Kennen
Astronaut Kennen
History & Notes
Released 2010-04-08, part of the 2009–2013 wave Classic drew its roster from. Classic freezes the kit at patch 3.13.24; the modern game still runs its descendant.
Guide that covers this champion: Kennen's Mark of the Storm in League Classic









