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Pantheon

the Unbreakable Spear

SClassic SRTopMidFighter · AssassinPre-rework kit

Quick build

AD Skirmisher

Full build
TopClassic SR21/0/9 masteries
Max
FlashTeleport

First buy

  1. Cloth Armor
  2. Health Potion, 5 of them

Aegis Protection blocks one basic attack per four stacks. Cloth Armor is for everything Pantheon does not block.

Core

  • The Black Cleaver
  • Ninja Tabi
  • Last Whisper

Loadout

Top · AD Standard · 21/0/9 masteries

Overview

Difficulty
Difficulty 3 of 10
Class
Fighter, Assassin
Released
· later addition

Base stats

Health
520+87
HP regen
1.48+0.13
Mana
244+34
Mana regen
1.41+0.09
Attack
53.6+2.9
Armor
25+3.9
MR
31.25+1.25
Move speed
355
Range
150
Attack speed
0.679+2.95%

Abilities

P, Aegis Protection

Pre-rework

Description

Innate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time.

Build

Each build as its own page: AD Skirmisher (Top) · AD Assassin (Mid)

TopClassic SR
Max
FlashTeleport
  1. First buy

    1. Cloth Armor
    2. Health Potion, 5 of them

    Aegis Protection blocks one basic attack per four stacks. Cloth Armor is for everything Pantheon does not block.

    Alternative start:
    1. Doran's Shield
    2. Health Potion

    Against auto-attack harass.

    Alternative start:
    1. Boots of Speed
    2. Health Potion, 4 of them

    Pantheon already starts at 355 movement speed, so 25 more turns a poke lane into one he walks through.

  2. Early

    • The Brutalizer
    • Ruby Crystal

    Toward The Black Cleaver.

  3. Core

    • The Black Cleaver
    • Ninja Tabi
    • Last Whisper
  4. Late

    • The Bloodthirster
    • Ravenous Hydra
    • Guardian Angel
  5. Full build

    • The Black Cleaver
    • Ninja Tabi
    • Last Whisper
    • The Bloodthirster
    • Ravenous Hydra
    • Guardian Angel

Runes & masteries

21/0/9 · Top

AD Standard

Marks
  • 9× +1 Attack Damage
Seals
  • 9× +1 Armor
Glyphs
  • 9× 0.83% Cooldown Reduction
Quintessences
  • 3× +2.25 Attack Damage

Page total

Armor
+9
Attack Damage
+15.75
Cooldown Reduction
+7.47%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and PromoteFury (3 of 4 ranks)Fury3 / 4 ranks+1% Attack Speed per rankSorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rankButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per levelBlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per levelDestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor PenetrationArcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack DamageMental ForceMental ForceUp to 3 ranks+2/4/6 Ability PowerSpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hitSunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 LethalityArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Health

offense21

Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and FortifyPerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing HealthDurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per levelTough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 ArmorResistanceResistanceUp to 3 ranks+2/4/6 Magic ResistBladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%Veteran's ScarsVeteran's ScarsUp to 1 rank+30 HealthSafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy championLegendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%

defense0

Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combatMeditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 secondsImproved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing themMastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per levelArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 secondsRunic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell VampBiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possessExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speed

utility9

Skill order

Max order››
Skill order by level for AD Skirmisher
Lv123456789101112131415161718
Q1Q at level 14Q at level 45Q at level 57Q at level 79Q at level 9
W3W at level 314W at level 1415W at level 1517W at level 1718W at level 18
E2E at level 28E at level 810E at level 1012E at level 1213E at level 13
R6R at level 611R at level 1116R at level 16

Matchups

Strong against

  • GangplankGangplankParrrleyParrrleyQActive: Gangplank fires his pistol at the target enemy, dealing physical damage. Parrrley can critically strike and applies on-hit effects, including Grog-Soaked Blade. If Parrrley kills the target, Gangplank gains bonus gold and refunds 50% of the mana cost. Parrrley resets Gangplank's basic attack timer. is an auto-attack, and Aegis ProtectionAegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks one every few seconds, and Gangplank's own trade pattern is what charges it. Heartseeker StrikeHeartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage. out-damages Grog-Soaked BladeGrog-Soaked BladePassiveGangplank's attacks apply a poison that deals magic damage per second, increasing with level. in the same window.Full matchup page
  • NasusNasusPantheon wins every level before the stacks matter. Spear ShotSpear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. out-ranges Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer., Aegis ProtectionAegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks the auto it stacks on, and Aegis of ZeoniaAegis of ZeoniaWActive: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second, and gaining Aegis Protection. stuns Nasus out of the WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. follow-up.Full matchup page
  • GarenGarenAegis ProtectionAegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks the Decisive StrikeDecisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer. hit, and Heartseeker StrikeHeartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage.'s crits go through what CourageCourageWPassive: Garen's bonus armor and bonus magic resistance are increased by 20%. Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds. adds. Garen has to walk into spear range to start anything at all.Full matchup page

Weak against

  • JaxJaxCounter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges the whole Heartseeker StrikeHeartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage. flurry, and Grandmaster's MightGrandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. wins exactly the long trade an early-game kit cannot fight.Full matchup page
  • OlafOlafReckless SwingReckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage goes through Pantheon's armor and Vicious StrikesVicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. out-sustains the burst; Aegis of ZeoniaAegis of ZeoniaWActive: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second, and gaining Aegis Protection. is one stun against a champion holding RagnarokRagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality..Full matchup page
  • RammusRammusSpiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returns the Spear ShotSpear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. pressure, Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. blanks Heartseeker StrikeHeartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage., and Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. makes Pantheon keep attacking into both.Full matchup page
  • MalphiteMalphiteGranite ShieldGranite ShieldPassiveInnate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage. eats the Spear ShotSpear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. harass for free and armor blanks the all-AD kit; Ground SlamGround SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. ends what aggression is left.Full matchup page
  • Cho'GathCho'GathRuptureRuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.-Feral ScreamFeral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. trades ignore Aegis ProtectionAegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time., Cho'Gath's sustain outlasts the spear harass, and FeastFeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. makes the all-in unwinnable.Full matchup page

Classic vs modern5 recorded kit changes

Source kit

League Classic

5 changes

Compared with

Current League

Classic

Aegis Protection

Innate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time.

Current League

Mortal Will

Every few spells or attacks, Pantheon's next spell is empowered.

Coming from current LeagueE is a rooted channel on a 22-second cooldown at rank 1: treating it like modern's short-cooldown, safe, invulnerable Aegis Assault is fatal, since there is no invulnerability anywhere in the Classic kit.
Remembering Pantheon in 2013W (+100% AP) and R (+100%/+50% AP) mean 'AD Pantheon' leaves a large chunk of the kit unscaled, the opposite of modern build logic.
Base-stat shifts14
Base health
Classic: 520Current League: 650
Health per level
Classic: 87Current League: 109
Health regen
Classic: 1.48Current League: 6
Base mana
Classic: 244Current League: 317
Mana per level
Classic: 34Current League: 31
Base attack damage
Classic: 53.6Current League: 64
Attack damage per level
Classic: 2.9Current League: 0
Base armor
Classic: 25Current League: 40
Armor per level
Classic: 3.9Current League: 4.95
Base magic resist
Classic: 31.25Current League: 28
Magic resist per level
Classic: 1.25Current League: 2.05
Move speed
Classic: 355Current League: 345
Attack range
Classic: 150Current League: 175
Base attack speed
Classic: 0.679Current League: 0.658

Skins

  • Pantheon

  • Myrmidon Pantheon

  • Dragonslayer Pantheon

  • Baker Pantheon

  • Ruined Pantheon

  • Prestige Ascended Pantheon

  • Chosen of the Wolf Pantheon

Pantheon has 1 more skin in Classic with no English name, not shown here.

History & Notes

Released 2010-02-02, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.

Changed after 3.13

  1. V3.15
    • Aegis of Zeonia, New Effect: Can target enemy minions and neutral monsters.
  2. V4.2
    • New movement animations.
  3. V4.5
    • Stats, Base armor increased to 21.1 from 17.1.
    • Aegis Protection, Removed: Damage block threshold.
    • Aegis Protection, New Effect: Will block the next incoming basic attack from a champion, large minion, large monster, or the next incoming turret shot.
Contributors
Reio