Pantheon
the Unbreakable Spear
Quick build
AD Skirmisher
First buy
Aegis Protection blocks one basic attack per four stacks. Cloth Armor is for everything Pantheon does not block.
Loadout
Top · AD Standard · 21/0/9 masteries
Overview
- Difficulty
- Difficulty 3 of 10
- Class
- Fighter, Assassin
- Released
- · later addition
Base stats
- Health
- 520+87
- HP regen
- 1.48+0.13
- Mana
- 244+34
- Mana regen
- 1.41+0.09
- Attack
- 53.6+2.9
- Armor
- 25+3.9
- MR
- 31.25+1.25
- Move speed
- 355
- Range
- 150
- Attack speed
- 0.679+2.95%
Abilities
P, Aegis Protection
Description
Innate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time.
Q, Spear Shot
Description
Active: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. Physical Damage: 65/105/145/185/225 (+140% bonus AD).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 65 | 105 | 145 | 185 | 225 |
| Cooldown (s) | 4 | 4 | 4 | 4 | 4 |
| Cost | 45 | 45 | 45 | 45 | 45 |
W, Aegis of Zeonia
Description
Active: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second, and gaining Aegis Protection. Magic Damage: 50/75/100/125/150 (+100% AP).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 50 | 75 | 100 | 125 | 150 |
| Cooldown (s) | 13 | 12 | 11 | 10 | 9 |
| Cost | 55 | 55 | 55 | 55 | 55 |
E, Heartseeker Strike
Description
Passive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage. Total Physical Damage: 78/138/198/258/318 (+360% bonus AD). Physical Damage Per Strike: 26/46/66/86/106 (+120% bonus AD). Total Minion Damage: 39/69/99/129/159 (+180% bonus AD). Minion Damage Per Strike: 13/23/33/43/53 (+60% bonus AD).
Stats by rank
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Damage | 26 | 46 | 66 | 86 | 106 |
| Cooldown (s) | 10 | 9 | 8 | 7 | 6 |
| Cost | 45 | 50 | 55 | 60 | 65 |
R, Grand Skyfall
Description
Active: Pantheon begins channeling and, after 2 seconds, leaps into the air and becomes untargetable. He then blinks to the target location and plummets down, striking after 2 seconds and becoming targetable once more. Enemies within the impact zone take magic damage, increased by up to 100% based on their proximity to the epicenter, and are slowed by 35% for 1 second. Grand Skyfall's cooldown is reduced to 30 seconds if the channel is cancelled. Minimum Magic Damage: 200/350/500 (+50% AP). Maximum Magic Damage: 400/700/1000 (+100% AP).
Stats by rank
| 1 | 2 | 3 | |
|---|---|---|---|
| Damage | 400 | 700 | 1000 |
| Cooldown (s) | 150 | 135 | 120 |
| Cost | 100 | 100 | 100 |
Build
Each build as its own page: AD Skirmisher (Top) · AD Assassin (Mid)
First buy
Aegis Protection blocks one basic attack per four stacks. Cloth Armor is for everything Pantheon does not block.
Alternative start:Pantheon already starts at 355 movement speed, so 25 more turns a poke lane into one he walks through.
Runes & masteries
21/0/9 · Top
AD Standard
- 9× +1 Attack Damage
- 9× +1 Armor
- 9× 0.83% Cooldown Reduction
- 3× +2.25 Attack Damage
Page total
- Armor
- +9
- Attack Damage
- +15.75
- Cooldown Reduction
- +7.47%
Summoner's Wrath (1 of 1 ranks)Summoner's Wrath1 / 1 ranksImproves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (3 of 4 ranks)Fury3 / 4 ranks+1% Attack Speed per rank
Sorcery (3 of 4 ranks)Sorcery3 / 4 ranks+1% Cooldown Reduction per rank
ButcherButcherUp to 2 ranksBasic attacks deal 2/4 bonus damage to minions and monsters
Deadliness (4 of 4 ranks)Deadliness4 / 4 ranks+0.166/0.333/0.498/0.664 Attack Damage per level
BlastBlastUp to 4 ranks+0.25/0.5/0.75/1 Ability Power per level
DestructionDestructionUp to 1 rankIncrease damage to turrets by 5%
Havoc (3 of 3 ranks)Havoc3 / 3 ranksIncreases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (1 of 1 ranks)Weapon Expertise1 / 1 ranks+8% Armor Penetration
Arcane KnowledgeArcane KnowledgeUp to 1 rank+8% Magic Penetration
LethalityLethalityUp to 2 ranks+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (2 of 2 ranks)Brute Force2 / 2 ranks+1.5/3 Attack Damage
Mental ForceMental ForceUp to 3 ranks+2/4/6 Ability Power
SpellswordSpellswordUp to 1 rankDeals 5% of your Ability Power as magic damage on basic attacks
FrenzyFrenzyUp to 1 rankGrants 10% attack speed for 2 seconds after landing a critical hit
Sunder (3 of 3 ranks)Sunder3 / 3 ranks+2/4/6 Lethality
ArchmageArchmageUp to 4 ranksIncreases Ability Power by 1.25%/2.5%/3.75%/5%
Executioner (1 of 1 ranks)Executioner1 / 1 ranks · CapstoneIncreases damage dealt by 5% to targets below 50% Healthoffense21
Summoner's ResolveSummoner's ResolveUp to 1 rankImproves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
PerseverancePerseveranceUp to 3 ranksGrants up to +2/4/6 Health Regen per 5 seconds based on missing Health
DurabilityDurabilityUp to 4 ranks+1.5/3/4.5/6 Health per level
Tough SkinTough SkinUp to 2 ranksReduces damage taken from monsters by 1/2
HardinessHardinessUp to 3 ranks+2/4/6 Armor
ResistanceResistanceUp to 3 ranks+2/4/6 Magic Resist
Bladed ArmorBladed ArmorUp to 1 rankDeals 6 damage to any enemy monster that attacks you
UnyieldingUnyieldingUp to 2 ranksReduces damage taken from enemy champions by 1/2
RelentlessRelentlessUp to 2 ranksReduces the effectiveness of slows by 7.5%/15%
Veteran's ScarsVeteran's ScarsUp to 1 rank+30 Health
SafeguardSafeguardUp to 1 rankReduces damage taken from turrets by 5%
BlockBlockUp to 1 rankReduces damage taken from champion basic attacks by 3
TenaciousTenaciousUp to 3 ranksReduces the duration of crowd control effects by 5%/10%/15%
JuggernautJuggernautUp to 3 ranksIncreases your maximum Health by 1.5%/2.75%/4%
DefenderDefenderUp to 1 rankGrants +1 Armor and Magic Resist for each nearby enemy champion
Legendary ArmorLegendary ArmorUp to 3 ranksIncreases bonus Armor and Magic Resist by +2%/4%/6%
Good HandsGood HandsUp to 1 rankReduce time spent dead by 10%
Reinforced ArmorReinforced ArmorUp to 1 rankReduce damage taken from critical strikes by 10%
Honor GuardHonor GuardUp to 1 rank · CapstoneReduces damage taken from all sources by 3%defense0
Summoner's Insight (1 of 1 ranks)Summoner's Insight1 / 1 ranksImproves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
WandererWandererUp to 3 ranksGrants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (3 of 3 ranks)Meditation3 / 3 ranks+1/2/3 Mana Regen per 5 seconds
Improved Recall (1 of 1 ranks)Improved Recall1 / 1 ranksReduces the cast time of Recall by 1 second
ScoutScoutUp to 1 rankWards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (3 of 3 ranks)Mastermind3 / 3 ranksReduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded MindExpanded MindUp to 3 ranks+4/7/10 mana per level
ArtificerArtificerUp to 2 ranksReduces the cooldown of activated items by 7.5%/15%
GreedGreedUp to 4 ranksGrants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (1 of 1 ranks)Runic Affinity1 / 1 ranksIncreases the duration of neutral monster buffs by 20%
VampirismVampirismUp to 3 ranks+1%/2%/3% Lifesteal and Spell Vamp
BiscuiteerBiscuiteerUp to 1 rankStart the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
WealthWealthUp to 2 ranksIncreases starting gold by 40/75
AwarenessAwarenessUp to 4 ranksIncreases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of SpiritStrength of SpiritUp to 3 ranksUp to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
ExplorerExplorerUp to 1 rankStart the game with an Explorer's Ward.
PickpocketPickpocketUp to 1 rankGrants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
IntelligenceIntelligenceUp to 3 ranks+2%/4%/6% Cooldown Reduction
NimbleNimbleUp to 1 rank · CapstoneGrants 3% increased Movement Speedutility9
Skill order
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1Q at level 1 | 4Q at level 4 | 5Q at level 5 | 7Q at level 7 | 9Q at level 9 | |||||||||||||
| W | 3W at level 3 | 14W at level 14 | 15W at level 15 | 17W at level 17 | 18W at level 18 | |||||||||||||
| E | 2E at level 2 | 8E at level 8 | 10E at level 10 | 12E at level 12 | 13E at level 13 | |||||||||||||
| R | 6R at level 6 | 11R at level 11 | 16R at level 16 |
Matchups
Strong against
Gangplank
Parrrley
ParrrleyQActive: Gangplank fires his pistol at the target enemy, dealing physical damage. Parrrley can critically strike and applies on-hit effects, including Grog-Soaked Blade. If Parrrley kills the target, Gangplank gains bonus gold and refunds 50% of the mana cost. Parrrley resets Gangplank's basic attack timer. is an auto-attack, and
Aegis Protection
Aegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks one every few seconds, and Gangplank's own trade pattern is what charges it.
Heartseeker Strike
Heartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage. out-damages
Grog-Soaked Blade
Grog-Soaked BladePassiveGangplank's attacks apply a poison that deals magic damage per second, increasing with level. in the same window.Full matchup page
NasusPantheon wins every level before the stacks matter.
Spear Shot
Spear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. out-ranges
Siphoning Strike
Siphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer.,
Aegis Protection
Aegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks the auto it stacks on, and
Aegis of Zeonia
Aegis of ZeoniaWActive: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second, and gaining Aegis Protection. stuns Nasus out of the
Wither
WitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. follow-up.Full matchup page
Garen
Aegis Protection
Aegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time. blocks the
Decisive Strike
Decisive StrikeQActive: Garen cleanses himself of all slows affecting him and gains 35% bonus movement speed for a few seconds. Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and silences his target. Decisive Strike resets Garen's basic attack timer. hit, and
Heartseeker Strike
Heartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage.'s crits go through what
Courage
CourageWPassive: Garen's bonus armor and bonus magic resistance are increased by 20%. Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds. adds. Garen has to walk into spear range to start anything at all.Full matchup page
Weak against
Jax
Counter Strike
Counter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges the whole
Heartseeker Strike
Heartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage. flurry, and
Grandmaster's Might
Grandmaster's MightRPassive: Jax's basic attacks grant bonus attack speed, stacking up to 10 times. Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit consumes all stacks to deal additional magic damage. wins exactly the long trade an early-game kit cannot fight.Full matchup page
Olaf
Reckless Swing
Reckless SwingEActive: Olaf strikes thunder onto the target enemy, dealing true damage.'s true damage goes through Pantheon's armor and
Vicious Strikes
Vicious StrikesWActive: For 6 seconds, Olaf gains bonus attack damage, life steal, and spell vamp. out-sustains the burst;
Aegis of Zeonia
Aegis of ZeoniaWActive: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second, and gaining Aegis Protection. is one stun against a champion holding
Ragnarok
RagnarokRActive: Olaf becomes enraged for 6 seconds, cleansing himself of all crowd control and becoming immune to them, as well as gaining bonus armor, bonus magic resistance, and lethality..Full matchup page
Rammus
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returns the
Spear Shot
Spear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. pressure,
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. blanks
Heartseeker Strike
Heartseeker StrikeEPassive - Certain Death: Pantheon's basic attacks, Spear Shot, and Heartseeker Strike critically strike all enemies health. Active: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25 seconds intervals. The total damage is reduced to 50% against minions. Certain Death causes Heartseeker Strike to deal (100% + Infinity Edge 25%) bonus physical damage., and
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. makes Pantheon keep attacking into both.Full matchup page
Malphite
Granite Shield
Granite ShieldPassiveInnate: Malphite grants himself a shield equal to 10% of his maximum health. The shield lasts until it is broken, and replenishes to full strength after a few seconds of not taking damage. eats the
Spear Shot
Spear ShotQActive: Pantheon hurls his spear at the target enemy, dealing them physical damage. Certain Death causes Spear Shot to deal (100% + Infinity Edge 25%) bonus physical damage. harass for free and armor blanks the all-AD kit;
Ground Slam
Ground SlamEActive: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and crippling them for 3 seconds. ends what aggression is left.Full matchup page
Cho'Gath
Rupture
RuptureQActive: Cho'Gath ruptures the target location after a 0.625 delay, granting sight of the area before dealing magic damage to enemies within and knocking them up for 1 second, and afterwards slowing them by 60% for 3 seconds.-
Feral Scream
Feral ScreamWActive: Cho'Gath roars in a cone in the target direction, dealing magic damage to enemies hit. Enemies hit are also silenced for a duration. trades ignore
Aegis Protection
Aegis ProtectionPassiveInnate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time., Cho'Gath's sustain outlasts the spear harass, and
Feast
FeastRActive: Cho'Gath attempts to eat the target enemy, dealing them true damage. Against non-champions, the base damage is modified. If the target is killed, Cho'Gath gains a stack of Feast, up to 6 stacks maximum. Loses half stacks on death. Each stack of Feast grants health. makes the all-in unwinnable.Full matchup page
Classic vs modern5 recorded kit changes
Source kit
League Classic
Compared with
Current League
Classic
Aegis Protection
Innate: Pantheon gains a stack of Aegis Protection when he lands a basic attack or casts an ability, up to a maximum of 4. Upon reaching 4 stacks, he consumes all stacks and gains Aegis Protection. Aegis Protection: Pantheon blocks the next incoming basic attack from an enemy champion, large monster, minion, or the next incoming shot from a turret. Can only block damage exceeding 40–100 pre-mitigation damage. Stacks of Aegis Protection cannot be gained during the blocking, also he cannot gain 2 Aegis Protection at the same time.
Current League
Mortal Will
Every few spells or attacks, Pantheon's next spell is empowered.
Base-stat shifts14
- Base health
- Classic: 520Current League: 650
- Health per level
- Classic: 87Current League: 109
- Health regen
- Classic: 1.48Current League: 6
- Base mana
- Classic: 244Current League: 317
- Mana per level
- Classic: 34Current League: 31
- Base attack damage
- Classic: 53.6Current League: 64
- Attack damage per level
- Classic: 2.9Current League: 0
- Base armor
- Classic: 25Current League: 40
- Armor per level
- Classic: 3.9Current League: 4.95
- Base magic resist
- Classic: 31.25Current League: 28
- Magic resist per level
- Classic: 1.25Current League: 2.05
- Move speed
- Classic: 355Current League: 345
- Attack range
- Classic: 150Current League: 175
- Base attack speed
- Classic: 0.679Current League: 0.658
Skins
Pantheon
Myrmidon Pantheon
Dragonslayer Pantheon
Baker Pantheon
Ruined Pantheon
Prestige Ascended Pantheon
Chosen of the Wolf Pantheon
Pantheon has 1 more skin in Classic with no English name, not shown here.
History & Notes
Released 2010-02-02, part of the 2009–2013 wave Classic drew its roster from. Classic ships the pre-rework kit, frozen at patch 3.13.24. The modern game plays a different champion, compared under “Vs. modern”. Riot's next 3 balance steps after the freeze are listed below.
Changed after 3.13
- V3.15
Aegis of Zeonia, New Effect: Can target enemy minions and neutral monsters.
- V4.2
- New movement animations.
- V4.5
- Stats, Base armor increased to 21.1 from 17.1.
Aegis Protection, Removed: Damage block threshold.
Aegis Protection, New Effect: Will block the next incoming basic attack from a champion, large minion, large monster, or the next incoming turret shot.
- Contributors
- Reio








