League Classic Patch 26.17
50 confirmed · 43 champion · 3 item · 3 rune · 1 system · checked 2026-09-23
The second balance patch is really a progression patch with balance attached: Classic XP roughly doubled, IP gains rose across the board, every account got two additional rune pages, and about a third of all runes became cheaper to buy. Champion and role swaps returned to champion select.
It also opened the first Council vote: seven days, in the client, on game length, item revivals, jungle timers, base gates, snowballing, the ward trinket and river critters. The results land in the patch notes that follow.
On the balance side, forty-three confirmed changes touched twenty-nine champions, headlined by Ezreal's Mystic Shot ratio coming down and Ashe's Volley damage going up. Each change below links its champion and shows exactly what moved.
Champions changed
Champion43

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 magic damage and chilling targets, Slowing their Movement Speed by 20%. At the end of its range or if Anivia recasts the spell, the missile detonates, doing 60 / 90 / 120 / 150 / 180 magic damage in a small area and Stunning units for 1 second.
After
A massive chunk of ice flies toward target location, dealing 60 / 90 / 120 / 150 / 180 magic damage and chilling targets, Slowing their Movement Speed by 20% for 3 seconds. At the end of its range or if Anivia recasts the spell, the missile detonates, doing 60 / 90 / 120 / 150 / 180 magic damage in a small area and Stunning units for 1 second.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Annie hurls a ball of fire dealing 85 / 125 / 165 / 205 / 245 magic damage. Mana cost is refunded if Disintegrate kills the target.
After
Annie hurls a ball of fire dealing 90 / 130 / 170 / 210 / 250 magic damage. Mana cost is refunded if Disintegrate kills the target.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Annie casts a cone of fire dealing 80 / 130 / 180 / 230 / 280 magic damage to all enemies in the area.
After
Annie casts a cone of fire dealing 85 / 135 / 185 / 235 / 285 magic damage to all enemies in the area.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Fires arrows in a cone, dealing 40 / 50 / 60 / 70 / 80 physical damage. Volley applies Frost Shot's Slow effect.
After
Fires arrows in a cone, dealing 40 / 55 / 70 / 85 / 100 physical damage. Volley applies Frost Shot's Slow effect.
Patch 26.17ChampionConfirmedLive 16.17.8104348+branch.releases-16-17.content.release.
Before
Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing 250 / 425 / 600 magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take 125 / 212.5 / 300 damage.
After
Ashe launches a crystal arrow of ice in a line that Stuns an enemy Champion dealing 250 / 425 / 600 magic damage. Stun duration increases with distance travelled, up to 3.5 seconds. Surrounding enemies are Slowed by 50% for 3 seconds and take 125 / 212.5 / 300 magic damage.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.
After
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 150 / 275 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds. The passive is disabled while Static Field is on cooldown.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Deals 80 / 130 / 180 / 230 / 280 magic damage to enemies in a target area. In addition, the blast Reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
After
Corki fires a bomb, dealing 80 / 130 / 180 / 230 / 280 magic damage. The area and champions hit are revealed for 6 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Dr. Mundo hurls his cleaver, dealing magic damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and Slowing them by 40% for 2 seconds. Half of the health cost is refunded if the cleaver hits a target.
After
Dr. Mundo hurls his cleaver, dealing magic damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and Slowing them by 40% for 2 seconds. 25 / 30 / 35 / 40 / 45 Health is refunded if the cleaver hits a target.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Evelynn fires a line of spikes through a nearby enemy dealing 40 / 60 / 80 / 100 / 120 magic damage to all enemies in its path. Hate Spike prioritizes targets Evelynn has recently attacked.
After
Evelynn fires a line of spikes through a nearby enemy dealing 40 / 55 / 70 / 85 / 100 magic damage to all enemies in its path. Hate Spike prioritizes targets Evelynn has recently attacked.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).
After
Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds, stacking up to 5 times.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
+120% AD
After
+110% AD

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reducing their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.
After
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 magic damage and reduces their Attack Speed by 5 / 10 / 15 / 20 / 25% for 5 seconds. Allied champions hit by the wave restore 40 / 65 / 90 / 115 / 140 Health and have their Attack Speed increased by 5 / 10 / 15 / 20 / 25% for 5 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (minimum 30%)
After
Ezreal fires a barrage of missiles dealing 350 / 500 / 650 magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (minimum 30%)

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.
After
Passive: Garen's gains an additional 30% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2 / 3 / 4 / 5 / 6 seconds, reducing incoming damage by 30% and granting 30% Crowd Control Reduction.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Gragas rolls a barrel that explodes after 5 seconds, dealing 85 / 135 / 185 / 235 / 285 magic damage and Slowing Attack Speed by 20 / 25 / 30 / 35 / 40% for 4 seconds. Recast: Detonate the barrel early.
After
Gragas rolls a barrel that explodes after 5 seconds, dealing 75 / 125 / 175 / 225 / 275 magic damage and Slowing Attack Speed by 20 / 25 / 30 / 35 / 40% for 4 seconds. Recast: Detonate the barrel early.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Passive: 10 / 15 / 20% Cooldown Reduction. Active: Empower all abilities and turrets for the duration. Evolution Turrets: All turrets are healed for 100% of their maximum health and each attack applies a 20 / 25 / 30% Slow. Hextech Micro-Rockets: Fire 5 rockets instead of 3. CH-1 Concussion Grenade: Travels 33% faster.
After
Passive: 10 / 15 / 20% Cooldown Reduction. Active: Empower all abilities and turrets for the duration. Evolution Turrets: All turrets are fully healed. Each attack applies a 20 / 25 / 30% Slow. Hextech Micro-Rockets: Fire 5 rockets. CH-1 Concussion Grenade: Travels 33% faster.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Jax leaps to a target unit, dealing 50 / 75 / 100 / 125 / 150 physical damage if it is an enemy.
After
Jax leaps to a target unit, dealing 50 / 75 / 100 / 125 / 150 magic damage if it is an enemy.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Creates a delayed blast, after 0.5 seconds, deals 40 / 60 / 80 / 100 / 120 magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
After
Creates a delayed blast that deals 40 / 60 / 80 / 100 / 120 magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Kassadin gains bonus Attack Speed equal to 15% of magic damage taken.
After
Kassadin takes 15% reduced magic damage and converts 15% of incoming magic damage into Attack Speed for 4 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24 / 33 / 42 / 51 / 60. Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 magic damage.
After
Passive: Kassadin's basic attacks draw energy from the void, restoring 8 / 11 / 14 / 17 / 20 Mana each hit, increased to 24 / 33 / 42 / 51 / 60 Mana against Champions. Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30 / 45 / 60 / 75 / 90 magic damage.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Kassadin draws energy from spells cast in his vicinity (1800 range), gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.
After
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 60 / 120 / 180 / 240 / 300 magic damage and Slow enemies by 20 / 30 / 40 / 50 / 60% for 3 seconds in a cone in front of him.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Kassadin teleports to a nearby location dealing 60 / 70 / 80 magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage, stacks up to 10 times.
After
Kassadin teleports to a nearby location dealing 60 / 70 / 80 magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60 / 70 / 80 additional damage.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Champion takedowns and assists reduce Katarina's cooldowns by 15 seconds.
After
Champion takedowns reduce Katarina's cooldowns by 15 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
The next basic attack deals an additional 40 / 70 / 100 / 130 / 160 magic damage and Stuns an enemy for 1.25 seconds.
After
The next basic attack deals an additional 40 / 70 / 100 / 130 / 160 magic damage and Stuns an enemy for 1 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Gains 30 / 40 / 50 / 60 / 70 bonus Armor and Magic Resist for 3 seconds. When the effect ends, nearby enemies struck take 60 / 110 / 160 / 210 / 260 magic damage and Leona retains her bonus Armor and Magic Resist for 3 seconds.
After
Leona gains 30 / 40 / 50 / 60 / 70 Armor and Magic Resist for 3 seconds. When the effect ends, nearby enemies struck take 60 / 110 / 160 / 210 / 260 magic damage and Leona retains her bonus Armor and Magic Resist for another 3 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Lulu enlarges her ally, Knocking Up nearby enemies into the air. For 7 seconds, her ally gains 300 / 450 / 600 bonus health and nearby enemies are Slowed by 30 / 45 / 60% for 1 second.
After
Lulu enlarges her ally, Knocking Up nearby enemies into the air. For 7 seconds, her ally gains 300 / 450 / 600 bonus health and nearby enemies are Slowed by 30 / 45 / 60%.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Create a zone that Slows enemies by 20 / 24 / 28 / 32 / 36%. After 5 seconds the zone detonates dealing 60 / 105 / 150 / 195 / 240 magic damage. Recast to detonate early.
After
Lux creates a light zone that Slows by 20 / 24 / 28 / 32 / 36% and reveals the area. After 5 seconds, it detonates, dealing 60 / 105 / 150 / 195 / 240 magic damage. Recast to detonate early.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Miss Fortune has increased Movement Speed until she is hit in combat.
After
After 5 seconds of not being attacked, Miss Fortune gains an additional 25 Movement Speed. This bonus increases each second up to a maximum bonus of 70.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Miss Fortune fires hundreds of bullets into the air that rain down at a location after 0.5 seconds, dealing 90 / 145 / 200 / 255 / 310 magic damage over 2 seconds and Slowing enemies hit by 20 / 28 / 36 / 44 / 52% for 1 second.
After
Miss Fortune fires hundreds of bullets into the air that rain down, dealing 95 / 155 / 215 / 275 / 335 magic damage over 2 seconds and Slowing enemies by 20 / 28 / 36 / 44 / 52%.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Dark chains latch onto nearby enemy Champions dealing 175 / 250 / 325 magic damage and Slowing them by 20% for 3 seconds. After 3 seconds, they are dealt an additional 175 / 250 / 325 magic damage and are stunned for 1.5 seconds. Enemy Champions can break the chains by moving away from Morgana.
After
Dark chains latch onto nearby enemy Champions dealing 175 / 250 / 325 magic damage and Slowing them by 20%. After 3 seconds, they are dealt an additional 175 / 250 / 325 magic damage and are stunned for 1.5 seconds. Enemy Champions can break the chains by moving away from Morgana.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 magic damage and Stunning for 1.5 seconds.
After
Sion blasts a single enemy, dealing 70 / 125 / 180 / 240 / 300 magic damage and Stunning for 1.5 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Grants Sion 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.
After
Sion gains 50 / 75 / 100% Lifesteal and 50% Attack Speed for 20 seconds. Additionally, Sion's basic attacks heal surrounding allies for 25 / 37.5 / 50% of the damage dealt.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Sivir's basic attack will bounce to 1 / 2 / 3 / 4 / 5 additional targets, dealing 25% less damage with each bounce.
After
Sivir's basic attack will bounce to 1 / 2 / 3 / 4 / 5 additional targets, dealing 22% less damage with each bounce.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Soraka increases the Magic Resist of herself and nearby allied champions by 16.
After
Soraka grants herself and nearby allied Champions 16 Magic Resist.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 3 seconds.
After
Soraka restores 70 / 140 / 210 / 280 / 350 Health to an ally and grants them 25 / 50 / 75 / 100 / 125 Armor for 5 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Increases Tristana's Attack Speed by 30 / 45 / 60 / 75 / 90% for 7 seconds.
After
Tristana gains 30 / 45 / 60 / 75 / 90% Attack Speed for 7 seconds.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 magic damage and Slows by 60% for 2.5 seconds when she lands. On a champion kill or assist, the Cooldown is refreshed.
After
Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 magic damage and Slows by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's Cooldown is refreshed.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Tryndamere gains 10% - 50% Critical Strike chance, scaling with his missing Health.
After
Tryndamere gains 10% - 30% Critical Strike chance, scaling with his missing Health.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Veigar's mana regeneration increases by 1% for each 1% of mana missing.
After
Veigar gains up to 100% bonus mana regeneration based on his missing mana.

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
Blasts an enemy champion, dealing 250 / 375 / 500 plus 80% of his target's Ability Power in magic damage.
After
Veigar blasts an enemy champion, dealing 250 / 375 / 500 plus 80% of his target's Ability Power in magic damage.
Patch 26.17ChampionConfirmedSpirit Rush cooldown 110/95/80 → 120/100/80.
raw.communitydragon.org/16.17/game/data/characters/jade_ahri/jade_ahri.bin.json
Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.
Patch 26.17ChampionConfirmedRighteous Fury cooldown 22/21/20/19/18 → 20/19/18/17/16.
raw.communitydragon.org/16.17/game/data/characters/jade_kayle/jade_kayle.bin.json
Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.
Patch 26.17ChampionConfirmedSafeguard shield duration 2 → 5 seconds.
raw.communitydragon.org/16.17/game/data/characters/jade_leesin/jade_leesin.bin.json
Read from a diff of the champion record between client 16.16 and 16.17. The change tracker did not record this one.
Item3

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
430 Health, 450 Mana | Recipe: Philosopher's Stone + Catalyst (Total 2650) | Heals 50 HP / 20 Mana
After
500 Health, 450 Mana, 10% CDR | Recipe: Catalyst + Mana Manipulator (Total 2250) | Heals 60 HP / 25 Mana

Live 16.17.8104348+branch.releases-16-17.content.release.
Before
25 AD, 25 Armor, 15% Life Steal | Recipe: Madred's Razors + Vampiric Scepter (Combine 500)
After
30% Attack Speed, 25 Armor, 15% Life Steal | Recipe: Madred's Razors + Recurve Bow (Combine 400)
Patch 26.17ItemConfirmedLive 16.17.8104348+branch.releases-16-17.content.release.
Before
25 Attack Damage, 25 Armor, 15% Life Steal
After
30% Attack Speed, 25 Armor, 15% Life Steal
Rune3
- Patch 26.17RuneConfirmed
Glyph of Cooldown Reduction: 0.8% Cooldown Reduction → 0.83% Cooldown Reduction.
Live 16.17.8104348+branch.releases-16-17.content.release.
Before
0.8% Cooldown Reduction
After
0.83% Cooldown Reduction
- Patch 26.17RuneConfirmed
Quintessence of Health Regeneration: +1.3 Health Regen / 5 sec. → +3 Health Regen / 5 sec..
Live 16.17.8104348+branch.releases-16-17.content.release.
Before
+1.3 Health Regen / 5 sec.
After
+3 Health Regen / 5 sec.
- Patch 26.17RuneConfirmed
Two additional Rune Pages arrive, XP and IP gains increase, and about one third of runes get cheaper.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-17-notes/
Riot’s 26.17 notes state what shipped: “We’re giving everyone two additional Rune Pages, increasing Influence Points and Classic XP gains across the board, and reducing the cost of about one third of the runes.” The roadmap said “additional rune options”; what arrived is more rune pages and cheaper runes, not new rune types. Predicted by Riot's Classic roadmap.
System1
- Patch 26.17SystemConfirmed
Classic's second balance patch shipped with progression updates and the first Council vote.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-17-notes/
Riot increased Classic XP and IP gains, lowered rune costs, granted two additional rune pages, added champion and role swaps, fixed mode-specific bugs, and opened the first Council vote alongside roughly 20 champion balance changes.
