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League Classic Patch 26.16

56 confirmed · 6 provisional · 54 champion · 4 system · 1 roster · 1 rune · 1 mastery · 1 item · checked 2026-09-23

The first balance patch, and the biggest single change Classic has had: the roster grew from sixty champions to sixty-three with Akali, Kennen and Shen: three energy champions at once, which is also why five of the nine new rune options are Energy runes.

Around the champions, 26.16 reshaped the economy and the map: turrets got tougher and ability power stopped counting against them (40% contribution down to 20%), passive gold starts later, minions are worth less, and non-epic jungle camps now scale up to 5–25% more health late; the maximum health scaling rose from 250% to 315%. Spellsword finally scales with Ability Power as its tooltip always claimed, and Eleisa's Miracle went from 25% to 30%.

Twenty-seven champions took direct changes, from Kassadin's Riftwalk ratio down to Warwick's base attack speed. Every row below carries its before and after.

Champions changed

Roster1

  1. Patch 26.16RosterConfirmed

    Akali, Kennen and Shen joined the roster, taking it from 60 champions to 63.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Akali keeps the old Mark of the Assassin kit and Twilight Shroud. Kennen carries Marks of the Storm through the whole kit, three on one target stun for a second. Shen taunts with his dash and pulls himself to an ally with Stand United. Only Akali was among the eight champions named for the Council vote; Kennen and Shen were not on that list. Riot's roadmap card dated the patch 2026-08-12 and named nobody, the patch notes are stamped 2026-08-11.

Champion54

  1. Patch 26.16ChampionConfirmed

    Kennen added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Kennen is playable - jade character data ships in this build

  2. Patch 26.16ChampionConfirmed

    Akali added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Akali is playable - jade character data ships in this build

  3. Patch 26.16ChampionConfirmed

    Shen added to Classic.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Not in the Classic roster

    After

    Shen is playable - jade character data ships in this build

  4. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.

    After

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.

  5. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.

    After

    Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.

  6. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.

    After

    Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.

  7. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.

    After

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

  8. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.

    After

    Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.

  9. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.

    After

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.

  10. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

    After

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

  11. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +80% AP

    After

    +70% AP

  12. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +75% AP

    After

    +85% AP

  13. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +35% bonus AD, +20% AP

    After

    +40% bonus AD, +20% AP

  14. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% decaying over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

    After

    Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

  15. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    +40% bonus AD

    After

    -

  16. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor, 30 / 45 / 60 Magic Resist, and 10 / 20 / 30 Lethality.

    After

    Active: Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor and 30 / 45 / 60 Magic Resist. Passive: Olaf gains an additional 10 / 20 / 30 Lethality.

  17. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    After every 4 attacks or spell casts, Pantheon gains protection from the next attack.

    After

    After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

  18. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash and basic attacks deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.

    After

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.

  19. Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.

    After

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 3 seconds.

  20. Patch 26.16ChampionConfirmed

    R Taric Radiance values changed.

    Classic Wiki change log

    Live 16.16.8049184+branch.releases-16-16.content.release.

    Before

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.

    After

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.

  21. Before

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.

    After

    Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.

  22. Before

    Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.

    After

    Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.

  23. Before

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.

    After

    Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

  24. Before

    Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.

    After

    Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.

  25. Before

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.

    After

    Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.

  26. Before

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

    After

    Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

  27. Before

    +35% bonus AD, +20% AP

    After

    +40% bonus AD, +20% AP

  28. Before

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.

    After

    Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.

  29. Before

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.

    After

    Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 5 seconds. The PBE build carried the armor values but still showed 3 seconds; the duration moved too.

  30. Riot did not publish the broken pre-fix values. The current JADE display calculation gives 25/23/21/19/17 seconds and a 40-mana cost; those intended values replace the lower legacy cooldown array in the local champion record.

  31. Magic resist shred 15 / 20 / 25 → 15 / 25 / 35, and it lasts 4 seconds instead of 3. Amumu's own magic damage lands harder for a longer window after every autoattack.

  32. Q cooldown 20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18. W cooldown 15 → 20. A missed grab now costs two seconds more at every rank, on top of the damage cut.

  33. Base health regeneration 8.2 → 9.0. Passive regeneration 0.4% → 0.5% maximum health per second. R Demacian Justice cooldown 160 / 120 / 80 → 140 / 110 / 80.

  34. Q H-28G Evolution Turret attack damage 30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60. E CH-1 Concussion Grenade cooldown 13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10.

  35. Attack damage 51.95 (+2.95 per level) → 49 (+3 per level). R Monsoon mana cost 100 / 150 / 200 → 200 / 275 / 350, which is up to 175 more mana on the ability she is picked for.

  36. Armor per level 3.6 → 3. E Demacian Standard mana cost 55 at every rank → 55 / 60 / 65 / 70 / 75.

  37. Move speed 330 → 340. R Finales Funkeln cooldown 80 / 65 / 50 → 80 / 60 / 40, so a rank-3 ultimate is back ten seconds earlier.

  38. Bonus damage per stack 4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14, maximum stacks 5 → 4, maximum bonus damage 20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56. She reaches a higher ceiling in one fewer autoattack.

  39. P Soul Eater life steal 14 / 17 / 20% → 10 / 15 / 20%, so only rank 3 is unchanged. W Wither mana cost 80 → 100.

  40. P Energize now works on structures. W Crystalline Exoskeleton cooldown 18 → 14. E Fracture missile width 70 → 120, which is nearly double the area the skillshot covers.

  41. Q cooldown 12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8, bonus attack damage per fury 5 → 3, maximum bonus attack damage 40 → 24. E Spinning Slash cooldown 8 → 9.

  42. Attack damage 52 → 50. W Venom Cask projectile speed 1400 → 1300. E Expunge mana cost 50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90. R Spray and Pray missile speed 5000 → 4000.

  43. Mana cost 60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70. Base damage is unchanged at 80 / 125 / 170 / 215 / 260.

  44. PBE 16.16.8021054 (upcoming - not on live).

    Before

    Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.

    After

    Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.

  45. PBE 16.16.8016381 (upcoming - not on live).

    Before

    Attack Damage 49 (+3 per level)

    After

    Attack Damage 49.15 (+2.85 per level)

  46. Patch 26.16ChampionPBE, provisional

    P Pantheon Aegis Protection tooltip changed.

    Classic Wiki change log

    PBE 16.16.8016381 (upcoming - not on live).

    Before

    After every 4 attacks or spell casts, Pantheon gains protection from the next attack.

    After

    After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

  47. Patch 26.16ChampionPBE, provisional

    R Kassadin Riftwalk: +80% AP → +70% AP.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    +80% AP

    After

    +70% AP

  48. Patch 26.16ChampionPBE, provisional

    R Taric Radiance values changed.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.

    After

    Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.

Item1

  1. Patch 26.16ItemPBE, provisional

    Eleisa's Miracle: 25% → 30%.

    Classic Wiki change log

    PBE 16.16.8011843 (upcoming - not on live).

    Before

    25%

    After

    30%

Rune1

  1. Patch 26.16RuneConfirmed

    Nine rune options were added, five of them Energy, and Scaling Armor Seals went 0.15 → 0.17 armor per level.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Added: Minor Mark of Ability Power (+0.7 Ability Power), Seal of Energy Regeneration (+0.7 Energy Regeneration), Glyph of Energy (+2.3 Energy), Minor Glyph of Mana Regeneration (+0.33 Mana Regen / 5 sec.), Quintessence of Energy (+6 Energy), Quintessence of Energy Regeneration (+1.8 Energy Regeneration / 5 sec.), Quintessence of Health Regeneration (+1.3 Health Regen / 5 sec.), Quintessence of Mana (+38 Mana) and Quintessence of Cooldown Reduction (2.5% Cooldown Reduction). Energy runes arriving in the same patch as Akali, Kennen and Shen is the point: none of the launch 60 used Energy. Two of the nine are not in Riot's patch notes as written: the Cooldown Reduction quintessence is missing from the list entirely, and Quintessence of Mana is printed there as granting "38 Maximum Health", where the client gives +38 Mana. Scaling Armor Seals now read +3.06 at level 18, up from +2.7. Default Placeholder Rune Power also went 66% → 80%. The roadmap put new runes on 26.17, they arrived a patch early.

Mastery1

  1. Patch 26.16MasteryConfirmed

    Spellsword now scales its basic-attack magic damage with Ability Power.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    The mastery describes 5% of Ability Power as bonus magic damage on basic attacks; Patch 26.16 fixed that AP scaling instead of changing the printed value.

System4

  1. Patch 26.16SystemConfirmed

    Every turret got tougher and ability power stopped mattering against them.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Outer 3000 → 3500, inner 3250 → 3750, inhibitor 3500 → 4000, nexus 2600 → 2750. Champion damage to turrets goes from 100% total Attack Damage + 40% Ability Power to 100% total Attack Damage + 20% Ability Power. The two together price mages out of taking towers: an AP carry needs far longer on a turret that also has several hundred more health than it did.

  2. Patch 26.16SystemConfirmed

    Gold starts later and minions are worth less.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Ambient gold starts at 90 seconds instead of 65. Passive gold per 5 seconds goes from 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes to 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes, so the opening rate is higher and the 10-minute step is gone. Melee minions drop to 19 gold from 20, ranged to 14 from 15.

  3. Patch 26.16SystemConfirmed

    Homeguards are gone until 15 minutes, and early deaths cost less time.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Homeguard activation moves from 0 minutes to 15. Death timers at levels 1 to 8 drop from 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 to 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29. Dying early costs less, and walking back costs more for the first quarter of an hour.

  4. Patch 26.16SystemConfirmed

    Jungle camps scale their maximum health far harder: 250% → 315%.

    www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/

    Camp health scales with game time and the ceiling moved. A late clear is meaningfully slower than it was, which lengthens every rotation a jungler makes after the mid-game.