League Classic Patch 26.16
56 confirmed · 6 provisional · 54 champion · 4 system · 1 roster · 1 rune · 1 mastery · 1 item · checked 2026-09-23
The first balance patch, and the biggest single change Classic has had: the roster grew from sixty champions to sixty-three with Akali, Kennen and Shen: three energy champions at once, which is also why five of the nine new rune options are Energy runes.
Around the champions, 26.16 reshaped the economy and the map: turrets got tougher and ability power stopped counting against them (40% contribution down to 20%), passive gold starts later, minions are worth less, and non-epic jungle camps now scale up to 5–25% more health late; the maximum health scaling rose from 250% to 315%. Spellsword finally scales with Ability Power as its tooltip always claimed, and Eleisa's Miracle went from 25% to 30%.
Twenty-seven champions took direct changes, from Kassadin's Riftwalk ratio down to Warwick's base attack speed. Every row below carries its before and after.
Champions changed
Roster1
- Patch 26.16RosterConfirmed
Akali, Kennen and Shen joined the roster, taking it from 60 champions to 63.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Akali keeps the old Mark of the Assassin kit and Twilight Shroud. Kennen carries Marks of the Storm through the whole kit, three on one target stun for a second. Shen taunts with his dash and pulls himself to an ally with Stand United. Only Akali was among the eight champions named for the Council vote; Kennen and Shen were not on that list. Riot's roadmap card dated the patch 2026-08-12 and named nobody, the patch notes are stamped 2026-08-11.
Champion54

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Not in the Classic roster
After
Kennen is playable - jade character data ships in this build

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Not in the Classic roster
After
Akali is playable - jade character data ships in this build

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Not in the Classic roster
After
Shen is playable - jade character data ships in this build

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.
After
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.
Patch 26.16ChampionConfirmedLive 16.16.8049184+branch.releases-16-16.content.release.
Before
Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.
After
Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.
After
Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.
After
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.
After
Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.
Patch 26.16ChampionConfirmedLive 16.16.8049184+branch.releases-16-16.content.release.
Before
Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.
After
Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.
After
Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
+80% AP
After
+70% AP

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
+75% AP
After
+85% AP
Patch 26.16ChampionConfirmedR Miss Fortune Bullet Time: +35% bonus AD, +20% AP → +40% bonus AD, +20% AP.
Live 16.16.8049184+branch.releases-16-16.content.release.
Before
+35% bonus AD, +20% AP
After
+40% bonus AD, +20% AP

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% decaying over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
After
Olaf throws an axe to a target location, dealing 80 / 125 / 170 / 215 / 260 physical damage to units it passes through and Slowing them by 24 / 28 / 32 / 36 / 40% over 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
+40% bonus AD
After
-

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor, 30 / 45 / 60 Magic Resist, and 10 / 20 / 30 Lethality.
After
Active: Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them the next 6 seconds. During this time, Olaf gains 30 / 45 / 60 Armor and 30 / 45 / 60 Magic Resist. Passive: Olaf gains an additional 10 / 20 / 30 Lethality.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
After every 4 attacks or spell casts, Pantheon gains protection from the next attack.
After
After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash and basic attacks deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.
After
Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.
After
Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 3 seconds.

Live 16.16.8049184+branch.releases-16-16.content.release.
Before
Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.
After
Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.
Patch 26.16ChampionConfirmedQ Amumu Bandage Toss values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 130 / 180 / 230 / 280 magic damage.
After
Amumu launches a bandage, pulling himself to the first enemy hit, Stunning them for 1 second, and dealing 80 / 140 / 200 / 260 / 320 magic damage.
Patch 26.16ChampionConfirmedQ Blitzcrank Rocket Grab values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Blitzcrank fires their right hand, dealing 80 / 135 / 190 / 245 / 300 magic damage, Stuns the target and Pulling them to themself.
After
Blitzcrank fires their right hand, dealing 60 / 120 / 180 / 240 / 300 magic damage, Stuns the target and Pulling them to themself.
Patch 26.16ChampionConfirmedR Blitzcrank Static Field values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 250 / 375 / 500 magic damage and Silences surrounding enemy units for 0.5 seconds.
After
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100 / 200 / 300 magic damage every 2.5 seconds. Active: Deals 200 / 300 / 400 magic damage and Silences surrounding enemy units for 0.5 seconds.
Patch 26.16ChampionConfirmedW Dr. Mundo Burning Agony values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Toggle: Dr. Mundo deals 35 / 50 / 65 / 80 / 95 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 10 / 15 / 20 / 25 / 30%.
After
Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 magic damage to nearby enemies, and reduces the duration of disables on Dr. Mundo by 15 / 20 / 25 / 30 / 35%.
Patch 26.16ChampionConfirmedW Heimerdinger Hextech Micro-Rockets values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 85 / 135 / 185 / 235 / 285 magic damage.
After
Heimerdinger fires 3 enemy seeking Micro-Rocket(s) (max 1 per person), hitting targets nearest to him. Each rocket deals 70 / 120 / 170 / 220 / 270 magic damage.
Patch 26.16ChampionConfirmedW Jarvan IV Golden Aegis values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 30 / 40 / 50 / 60 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.
After
Temporarily gains a shield that absorbs up to 50 / 90 / 130 / 170 / 210 (+20 / 25 / 30 / 35 / 40 damage for each nearby enemy champion) damage for 5 seconds, and Slows surrounding enemies by 15 / 20 / 25 / 30 / 35% for 2 seconds.
Patch 26.16ChampionConfirmedR Lux Finales Funkeln: +75% AP → +85% AP.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
+75% AP
After
+85% AP
Patch 26.16ChampionConfirmedR Miss Fortune Bullet Time: +35% bonus AD, +20% AP → +40% bonus AD, +20% AP.
Before
+35% bonus AD, +20% AP
After
+40% bonus AD, +20% AP
Patch 26.16ChampionConfirmedQ Skarner Crystal Slash values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 20 / 25 / 30 / 35 / 40% for 2 seconds.
After
Skarner deals 25 / 40 / 55 / 70 / 85 physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash deals 24 / 36 / 48 / 60 / 72 bonus magic damage and Slows by 25 / 30 / 35 / 40 / 45% for 2 seconds.
Patch 26.16ChampionConfirmedW Soraka Astral Blessing values changed.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Before
Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 45 / 65 / 85 / 105 Armor to an ally for 3 seconds.
After
Restores 70 / 140 / 210 / 280 / 350 Health, and temporarily grants 25 / 50 / 75 / 100 / 125 Armor to an ally for 5 seconds. The PBE build carried the armor values but still showed 3 seconds; the duration moved too.
Patch 26.16ChampionConfirmedMaster Yi's Wuju Style cooldown was corrected after running lower than intended.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Riot did not publish the broken pre-fix values. The current JADE display calculation gives 25/23/21/19/17 seconds and a 40-mana cost; those intended values replace the lower legacy cooldown array in the local champion record.
Patch 26.16ChampionConfirmedP Cursed Touch shreds more magic resist for longer.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Magic resist shred 15 / 20 / 25 → 15 / 25 / 35, and it lasts 4 seconds instead of 3. Amumu's own magic damage lands harder for a longer window after every autoattack.
Patch 26.16ChampionConfirmedQ Rocket Grab and W Overdrive both went onto longer cooldowns.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Q cooldown 20 / 19 / 18 / 17 / 16 → 22 / 21 / 20 / 19 / 18. W cooldown 15 → 20. A missed grab now costs two seconds more at every rank, on top of the damage cut.
Patch 26.16ChampionConfirmedGaren regenerates more and his ultimate comes back faster.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Base health regeneration 8.2 → 9.0. Passive regeneration 0.4% → 0.5% maximum health per second. R Demacian Justice cooldown 160 / 120 / 80 → 140 / 110 / 80.
Patch 26.16ChampionConfirmedQ turret damage and E cooldown both got worse.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Q H-28G Evolution Turret attack damage 30 / 38 / 46 / 54 / 62 → 28 / 36 / 44 / 52 / 60. E CH-1 Concussion Grenade cooldown 13 / 12 / 11 / 10 / 9 → 14 / 13 / 12 / 11 / 10.
Patch 26.16ChampionConfirmedJanna lost attack damage and her ultimate costs far more mana.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Attack damage 51.95 (+2.95 per level) → 49 (+3 per level). R Monsoon mana cost 100 / 150 / 200 → 200 / 275 / 350, which is up to 175 more mana on the ability she is picked for.
Patch 26.16ChampionConfirmedJarvan IV scales less armor and pays a rising mana cost on E.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Armor per level 3.6 → 3. E Demacian Standard mana cost 55 at every rank → 55 / 60 / 65 / 70 / 75.
Patch 26.16ChampionConfirmedLux moves faster and her ultimate returns much sooner.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Move speed 330 → 340. R Finales Funkeln cooldown 80 / 65 / 50 → 80 / 60 / 40, so a rank-3 ultimate is back ten seconds earlier.
Patch 26.16ChampionConfirmedW Impure Shots hits harder per stack and caps a stack sooner.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Bonus damage per stack 4 / 6 / 8 / 10 / 12 → 6 / 8 / 10 / 12 / 14, maximum stacks 5 → 4, maximum bonus damage 20 / 30 / 40 / 50 / 60 → 24 / 32 / 40 / 48 / 56. She reaches a higher ceiling in one fewer autoattack.
Patch 26.16ChampionConfirmedNasus lost early life steal and W costs more mana.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
P Soul Eater life steal 14 / 17 / 20% → 10 / 15 / 20%, so only rank 3 is unchanged. W Wither mana cost 80 → 100.
Patch 26.16ChampionConfirmedSkarner can now use his passive on structures, and W and E both improved.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
P Energize now works on structures. W Crystalline Exoskeleton cooldown 18 → 14. E Fracture missile width 70 → 120, which is nearly double the area the skillshot covers.
Patch 26.16ChampionConfirmedQ Bloodlust gives far less attack damage and both his cooldowns got longer.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Q cooldown 12 / 11 / 10 / 9 / 8 → 14 / 12.5 / 11 / 9.5 / 8, bonus attack damage per fury 5 → 3, maximum bonus attack damage 40 → 24. E Spinning Slash cooldown 8 → 9.
Patch 26.16ChampionConfirmedTwitch is slower in every sense: less attack damage, slower missiles, costlier E.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Attack damage 52 → 50. W Venom Cask projectile speed 1400 → 1300. E Expunge mana cost 50 / 60 / 70 / 80 / 90 → 70 / 75 / 80 / 85 / 90. R Spray and Pray missile speed 5000 → 4000.
Patch 26.16ChampionConfirmedQ Baleful Strike costs less mana and carries a higher ratio: +60% AP → +65% AP.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Mana cost 60 / 65 / 70 / 75 / 80 → 50 / 55 / 60 / 65 / 70. Base damage is unchanged at 80 / 125 / 170 / 215 / 260.
Patch 26.16ChampionConfirmedwww.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Patch 26.16ChampionPBE, provisionalPBE 16.16.8021054 (upcoming - not on live).
Before
Amumu entangles surrounding enemy units, Stunning for 2 seconds and dealing 150 / 250 / 350 magic damage.
After
Amumu entangles surrounding enemy units, dealing 150 / 250 / 350 Magic Damage and preventing attacks and movement for 2 seconds.
Patch 26.16ChampionPBE, provisionalAshe: Attack Damage 49 (+3 per level) → Attack Damage 49.15 (+2.85 per level).
PBE 16.16.8016381 (upcoming - not on live).
Before
Attack Damage 49 (+3 per level)
After
Attack Damage 49.15 (+2.85 per level)
Patch 26.16ChampionPBE, provisionalPBE 16.16.8016381 (upcoming - not on live).
Before
After every 4 attacks or spell casts, Pantheon gains protection from the next attack.
After
After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.

PBE 16.16.8011843 (upcoming - not on live).
Before
+80% AP
After
+70% AP

PBE 16.16.8011843 (upcoming - not on live).
Before
Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 15 / 25 / 35 Attack Damage and Ability Power.
After
Taric slams his hammer into the ground, dealing 150 / 250 / 350 magic damage to nearby enemies. For the next 10 seconds, Taric's gems radiate energy, granting him 20 / 40 / 60 Attack Damage and Ability Power. His nearby allies gain 10 / 20 / 30 Attack Damage and Ability Power.
Item1

PBE 16.16.8011843 (upcoming - not on live).
Before
25%
After
30%
Rune1
- Patch 26.16RuneConfirmed
Nine rune options were added, five of them Energy, and Scaling Armor Seals went 0.15 → 0.17 armor per level.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Added: Minor Mark of Ability Power (+0.7 Ability Power), Seal of Energy Regeneration (+0.7 Energy Regeneration), Glyph of Energy (+2.3 Energy), Minor Glyph of Mana Regeneration (+0.33 Mana Regen / 5 sec.), Quintessence of Energy (+6 Energy), Quintessence of Energy Regeneration (+1.8 Energy Regeneration / 5 sec.), Quintessence of Health Regeneration (+1.3 Health Regen / 5 sec.), Quintessence of Mana (+38 Mana) and Quintessence of Cooldown Reduction (2.5% Cooldown Reduction). Energy runes arriving in the same patch as Akali, Kennen and Shen is the point: none of the launch 60 used Energy. Two of the nine are not in Riot's patch notes as written: the Cooldown Reduction quintessence is missing from the list entirely, and Quintessence of Mana is printed there as granting "38 Maximum Health", where the client gives +38 Mana. Scaling Armor Seals now read +3.06 at level 18, up from +2.7. Default Placeholder Rune Power also went 66% → 80%. The roadmap put new runes on 26.17, they arrived a patch early.
Mastery1
- Patch 26.16MasteryConfirmed
Spellsword now scales its basic-attack magic damage with Ability Power.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
The mastery describes 5% of Ability Power as bonus magic damage on basic attacks; Patch 26.16 fixed that AP scaling instead of changing the printed value.
System4
- Patch 26.16SystemConfirmed
Every turret got tougher and ability power stopped mattering against them.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Outer 3000 → 3500, inner 3250 → 3750, inhibitor 3500 → 4000, nexus 2600 → 2750. Champion damage to turrets goes from 100% total Attack Damage + 40% Ability Power to 100% total Attack Damage + 20% Ability Power. The two together price mages out of taking towers: an AP carry needs far longer on a turret that also has several hundred more health than it did.
- Patch 26.16SystemConfirmed
Gold starts later and minions are worth less.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Ambient gold starts at 90 seconds instead of 65. Passive gold per 5 seconds goes from 8 / 10.5 / 11.5 / 13 at 1 / 10 / 15 / 25 minutes to 10.5 / 11.5 / 13 at 1 / 15 / 25 minutes, so the opening rate is higher and the 10-minute step is gone. Melee minions drop to 19 gold from 20, ranged to 14 from 15.
- Patch 26.16SystemConfirmed
Homeguards are gone until 15 minutes, and early deaths cost less time.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Homeguard activation moves from 0 minutes to 15. Death timers at levels 1 to 8 drop from 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 to 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29. Dying early costs less, and walking back costs more for the first quarter of an hour.
- Patch 26.16SystemConfirmed
Jungle camps scale their maximum health far harder: 250% → 315%.
www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes/
Camp health scales with game time and the ceiling moved. A late clear is meaningfully slower than it was, which lengthens every rotation a jungler makes after the mid-game.
