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League Classic matchup

Nasus vs Vayne

The lane, from both sides

Nasus’s side

  • Weak against Vaynefrom the Top AD Juggernaut build (Top)

    Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes a percentage of the health Nasus stacks, CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. answers the walk-up, and WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is a slow that TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. works straight through.

How Nasus plays it

Top AD Juggernaut
Top9/21/0
Max
1–3
FlashTeleport
  • Mercury's Treads
  • Spirit Visage
  • Frozen Heart

Vayne’s side

  • Strong against Nasusfrom the On-Hit Carry build (ADC)

    WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. is a slow TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. works through, and every Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. stack is more health for Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. to take a percentage of. Nasus never gets closer than CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. allows.

How Vayne plays it

On-Hit Carry
ADC21/9/0
Max
1–3
FlashExhaust
  • Blade of the Ruined King
  • Berserker's Greaves
  • Phantom Dancer

The lane in detail

NasusVayne

Vayne-favored: Silver Bolts scales with his health

Wither lands at 700 and Tumble is 300 units of the way back out of it.

Fury of the SandsFury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD adds 300 health at rank 1, and Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. takes 4% of maximum health on every third hit. The ultimate that keeps Nasus standing is the one that makes each proc bigger.

Who has the lane, level by level

1–3
4–5
6–9
10–18
  • 1–3Vayne: Vayne can poke before Nasus reaches melee
  • 4–5Vayne: Silver Bolts lands on every third hit
  • 6–9Even: Wither reaches 800 while the ultimate holds
  • 10–18Vayne: Silver Bolts maxed at 8% of maximum health
Key levels
  • 2WitherLevel 2: 700 units of reach, 100 mana, and a slow that starts at 35%
  • 4Silver BoltsLevel 4: The third hit now takes 4% of maximum health, minimum 20
  • 6Fury of the SandsLevel 6: 300 health and 100 bonus cast range, for 15 seconds
  • 6Final HourLevel 6: Final Hour gives Tumble a brief invisibility window, ending early if Vayne attacks
  • 9Siphoning StrikeLevel 9: Down to 4 seconds between casts, and still 20 mana
  • 10Silver BoltsLevel 10: 8% of maximum health now, and never less than 60
  • 14WitherLevel 14: Rank 5 ends on a 95% slow and a 47.5% cripple, every 11 seconds
  • 14CondemnLevel 14: Rank 2 at last, 18 seconds between casts

The numbers, head to head

NasusVayne

Base attack range, units

125550

Vayne can attack from farther away. Fury of the SandsFury of the SandsRActive: Nasus empowers himself for 15 seconds, gaining health, increased size, and range and 100 bonus cast range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, 5% of that damage is converted to Attack Damage AD extends Nasus's reach, so leave more space during it.

Starting mana and growth

245208

WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. costs 100 a cast against a pool that grows 45 a level; CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. costs 90 against 35.

Which lockdown needs a wall

35 to 47% · 100 mana1.5s stun · 90 mana

WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. needs no terrain setup. CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. needs a wall collision to add its stun to the knockback.

Attack reset at rank 5

4s · 20 mana2s · 30 mana

Both cut the attack timer. Only TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. also moves 300 units.

What each ultimate is for

120s · 100 mana100s · 80 mana

Nasus buys 15 seconds of size. Vayne buys 25 attack damage and a second of stealth per TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer..

Percent-health damage, rank 1

1.5% a tick4% every third hit

Both read the same bar. Only one of them is true damage.

Reach, from above

700650125

Nasus

550550

Vayne

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Nasus

  • Cloth Armor300g

    15 armor for the physical half of a Vayne trade. The third bolt is true damage and reads none of it.

  • Spectre's Cowl1400g

    On the way to Spirit Visage. The 200 health is the part that matters, and Silver Bolts charges a percentage of it.

  • Spirit Visage2750g

    The healing increase helps Soul Eater recover health when Nasus can safely attack the wave.

  • Frozen Heart2900g

    Frostbite cuts 20% attack speed off everything nearby, and that is the third Silver Bolts stack arriving later.

  • Trinity Force3628g

    Spellblade lands on the swing after Siphoning Strike, and Rage adds 20 movement speed for chasing 550 units.

Vayne

  • Berserker's Greaves900g

    Attack speed brings the third Silver Bolts hit sooner, while movement speed helps Vayne maintain her spacing.

  • Recurve Bow900g

    Attack speed before any damage stat, because Silver Bolts pays on the count of hits rather than their size.

  • Wit's End2150g

    A third damage type for a kit that already has two: 42 magic on hit, into 31.25 base magic resist.

  • Madred's Bloodrazor3800g

    Aimed at the champion whose ultimate adds 300 health. Seeing Red takes 4% of the maximum on every hit.

Play it as Nasus

  1. 1Cast WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. at the start of the trade. It opens at 35% and only reaches 47% at rank 1 if Vayne is still inside it after 5 seconds.
  2. 2Let the wave reach you and reserve Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. for last hits. Its fixed 20 mana cost leaves room to save WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration..
  3. 3Step out at two Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. stacks. They expire after 3.5 seconds, and leaving 550 is cheaper than paying for the third.

Play it as Vayne

  1. 1Keep a wall behind Nasus, not beside him. CondemnCondemnEActive: Vayne fires a heavy bolt at the target enemy that deals physical damage and knocks them back 475 units, though not through terrain. If the target collides with terrain, they take the same physical damage and become stunned for 1.5 seconds. pushes 475 units and only a collision buys the 1.5 second stun.
  2. 2Use TumbleTumbleQActive: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to deal bonus physical damage. Tumble resets Vayne's basic attack timer. to reposition when WitherWitherWActive: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 17.5%, both increasing every second over the duration. lands. Avoid rolling into terrain, which the dash cannot cross.
  3. 3Keep outside Nasus's attack reach while farming. If he attacks first, Siphoning StrikeSiphoning StrikeQActive: Nasus empowers his next basic attack within 10 seconds to deal bonus physical damage. If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 6 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer. can immediately reset his next swing.

The catch

Frozen Heart reduces physical attack damage and slows Vayne's attack rate. Silver BoltsSilver BoltsWPassive: Vayne's basic attacks on-hit and Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal bonus true damage, with a minimum threshold. Silver Bolts is capped at 200 damage against monsters. bypasses armor, but needs 3 stacks on Nasus. Her top build adds magic damage through Wit's End and Madred's Bloodrazor. Spectre's Cowl and Spirit Visage address that separate part of her damage.

The kits at a glance

  • Soul Eater
  • Siphoning Strike
  • Wither
  • Spirit Fire
  • Fury of the Sands
  • Night Hunter
  • Tumble
  • Silver Bolts
  • Condemn
  • Final Hour

Base stats, side by side

StatNasusVayne
Health500 (+90)442 (+83)
HP regen1.68 (+0.18)1.01 (+0.11)
Mana245 (+45)208 (+35)
Attack damage56.8 (+3.5)53.25 (+3.25)
Armor22.5 (+3.5)16.7 (+3.4)
Magic resist31.25 (+1.25)30
Attack speed0.638 (+3.48)0.658 (+3.1)
Move speed350330
Attack range125550

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Nasus · Vayne