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League Classic matchup

Jax vs Rammus

The lane, from both sides

Jax’s side

  • Weak against Rammusfrom the Top On-Hit Bruiser build (Top)

    Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returns Jax's own attack damage, Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. adds to it, and Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. forces exactly the attacks Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. was going to dodge.

How Jax plays it

Top On-Hit Bruiser
Top21/9/0
Max
1–3
FlashIgnite
  • Trinity Force
  • Ninja Tabi
  • Blade of the Ruined King

Rammus’s side

  • Strong against Jaxfrom the Armor Tank build (Jungle)

    Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. dodges attacks; it does not dodge Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returning Jax's own damage. Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. forces the attacks, and Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. makes each one worse for him.

How Rammus plays it

Armor Tank
Jungle0/21/9
Max
SmiteFlash
  • Spirit of the Ancient Golem
  • Boots of Mobility
  • Sunfire Cape

The lane in detail

JaxRammus

Rammus-favored: the taunt picks the attacks

Evasion is for attacks coming in, not for attacks going out.

Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. forces Jax to attack Rammus. Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. cannot stop the magic damage returned by Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. when Jax's own attacks connect.

Who has the lane, level by level

1
2–9
10–12
13–18
  • 1Even: Two defensive stances and no opener
  • 2–9Rammus: Puncturing Taunt at 325, Powerball behind it
  • 10–12Rammus: The taunt reaches 2 seconds, then 2.5
  • 13–18Rammus: 3 seconds taunted, 30 armor gone
Key levels
  • 1Counter StrikeLevel 1: Rank 1 in the jungle order, and it stays rank 1 until level 13
  • 2Puncturing TauntLevel 2: One second of taunt for 50 mana, out of the 321 he has at level 2
  • 6TremorsLevel 6: 120 mana for 65 a second across 8 seconds, every 60
  • 9EmpowerLevel 9: Maxed first in the jungle: 3 seconds, 35 mana, 120 magic damage
  • 9Defensive Ball CurlLevel 9: Defensive Ball Curl adds 120 resistances; return damage also scales with armor
  • 13Puncturing TauntLevel 13: Three seconds of forced attacks now, with 30 armor gone for the same stretch

The numbers, head to head

JaxRammus

The defensive button, rank 1 each

2s · 18s cooldown6s · 14s cooldown

Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. returns 15 base magic damage plus 10% of Rammus's armor at rank 1.

Stance against taunt, rank 1

2s · 70 mana1s · 50 mana

At rank 1 the evasion outlasts it. At rank 4 the taunt runs 2.5 seconds.

Whose crowd control scales, rank 5

1s stun3s taunt

The stun is one second at every rank. The taunt triples across its five.

Armor at level 1, before either buys any

25.528.8

Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. reads a quarter of Rammus's as attack damage. Jax's number just sits.

Both fully ranked, level 16 and level 9

200 every third hit55 + 10% armor

Jax has to keep hitting a champion who is paid for being hit.

Reach, from above

700125

Jax

325125

Rammus

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Jax

  • Mercury's Treads1200g

    Rammus is a jungler, so this is the jungle path: 35% tenacity, aimed at a 3 second taunt.

  • Wriggle's Lantern2000g

    The camps, not Rammus, are what Jax farms until the boots are finished.

  • Trinity Force3628g

    Spellblade rewards a short trade after the shell ends, instead of repeatedly attacking through it.

  • Guinsoo's Ragebladeskip

    The jungle build lists it late; here more attacks a second only feed the 6 seconds of Defensive Ball Curl.

Rammus

  • Spirit of the Ancient Golem2000g

    The health lets him hold the taunt through the recast, and its tenacity shortens the stun that follows.

  • Boots of Mobility1000g

    Powerball wants a running start, and out of combat these boots give 105 before it begins to roll.

  • Thornmail2200g

    Jax's damage is a chain of basic attacks, and Enchanted Spikes bills 30% of each one back at him.

  • Frozen Heart2900g

    Every point of that armor is also Spiked Shell damage, and the aura takes 20% attack speed off Jax.

Play it as Jax

  1. 1Wait out Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball.. It covers 6 seconds, and the cast after it is 14 seconds from the first.
  2. 2Keep Leap StrikeLeap StrikeQActive: Jax dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals physical damage to them. Jax can cast any of his abilities during the dash. for after the taunt ends. Three seconds is longer than any stance Jax owns.
  3. 3Take Mercury's Treads out of the first back. Tenacity is the stat this build has against a 3 second taunt.

Play it as Rammus

  1. 1Roll in first and taunt second. A Jax who opens Counter StrikeCounter StrikeEActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals physical damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second. early has spent two seconds on nothing.
  2. 2Hold Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. for the taunt, so all three seconds of forced attacks land on 120 armor.
  3. 3Skip TremorsTremorsRActive: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage each second to nearby enemies, including to structures. on early ganks. At level 6 it is 120 of a 453 pool, and Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. is what the gank needs.

The catch

Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. converts armor into attack damage. Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. separately deals magic damage equal to its base amount plus 10% of armor when an enemy attacks Rammus. Armor purchases increase both effects. Waiting for the shell to end avoids its return damage; Evasion does not.

The kits at a glance

  • Equipment Mastery
  • Leap Strike
  • Empower
  • Counter Strike
  • Grandmaster's Might
  • Spiked Shell
  • Powerball
  • Defensive Ball Curl
  • Puncturing Taunt
  • Tremors

Base stats, side by side

StatJaxRammus
Health506 (+83)506 (+86)
HP regen1.6 (+0.11)1.51 (+0.11)
Mana265 (+35)288 (+33)
Attack damage59.675 (+3.375)53.5 (+3.5)
Armor25.5 (+3.2)28.8 (+3.8)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.638 (+3.4)0.625 (+2.215)
Move speed350335
Attack range125125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Jax · Rammus