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League Classic matchup

Rammus vs Tryndamere

The lane, from both sides

Rammus’s side

  • Strong against Tryndamerefrom the Armor Tank build (Jungle)

    Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. keeps Tryndamere alive for five seconds of hitting a champion who reflects it. Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. spends the window, and PowerballPowerballQActive: Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 155% increase. Upon colliding with an enemy, Rammus knocks back all nearby enemies, dealing them magic damage and slowing them for 3 seconds afterwards, also ending Powerball in the process. Powerball can be canceled instantly by reactivating the ability, or 1 second after activating Defensive Ball Curl. catches him afterwards.

How Rammus plays it

Armor Tank
Jungle0/21/9
Max
SmiteFlash
  • Spirit of the Ancient Golem
  • Boots of Mobility
  • Sunfire Cape

Tryndamere’s side

  • Weak against Rammusfrom the Crit Duelist build (Top)

    Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returns every crit and Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. adds to it. Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. spends the Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. window with Tryndamere hitting the worst target on the map.

How Tryndamere plays it

Crit Duelist
Top21/9/0
Max
FlashTeleport
  • Statikk Shiv
  • Berserker's Greaves
  • Blade of the Ruined King

The lane in detail

RammusTryndamere

Rammus-favored once the taunt is worth pressing

Puncturing Taunt makes Tryndamere attack the armored target during his ultimate.

Puncturing TauntPuncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. runs 3 seconds at rank 5 and strips 30 armor while it does. Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. is 5 seconds long and cannot be aimed, so the target of those seconds is not Tryndamere's decision.

Who has the lane, level by level

1–7
8–9
10–12
13–18
  • 1–7Tryndamere: The taunt is 1 second until level 8
  • 8–9Even: Taunt reaches 1.5 seconds; the shell strengthens
  • 10–12Rammus: The taunt starts outlasting the crit chain
  • 13–18Rammus: 3 seconds of taunt, 30 armor gone with it
Key levels
  • 2Puncturing TauntLevel 2: Rank 1 is 1 second and 10 armor, and it costs 50 mana
  • 6TremorsLevel 6: Tremors costs 120 mana from a level 6 base pool of 453
  • 6Undying RageLevel 6: Undying Rage supplies 4 Fury while preventing death for its 5 second duration
  • 9Defensive Ball CurlLevel 9: Rank 5 grants 120 resistances; each return hit deals 55 plus 10% armor
  • 9Spinning SlashLevel 9: The spin reaches 240 damage; critical strikes still reduce its cooldown
  • 13Puncturing TauntLevel 13: Rank 5: 3 seconds and 30 armor, now for 90 mana
  • 13BloodlustLevel 13: Rank 5 cashes 8 Fury for 400 health on an 8 second cooldown

The numbers, head to head

RammusTryndamere

Crowd control at rank 5

3s · 30 armor60% slow · 4s

Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. also removes 100 attack damage from a champion who makes his out of armor.

Recovery of the maxed basic spells

14s · 40 mana9s · 0 mana

Tryndamere's critical strikes reduce Spinning SlashSpinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.'s cooldown by 2 seconds, letting him leave the shell sooner.

Base armor

28.822

Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. converts a quarter of it into attack damage, and only one side keeps stacking it.

Damage at rank 1

10040

Rammus arrives with a knockback and a 20% slow attached to his.

Which rank 1 ultimate returns first

60s · 120 mana130s · 0 mana

TremorsTremorsRActive: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage each second to nearby enemies, including to structures. recovers 70 seconds before the next rank 1 Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. if both are cast together.

Reach, from above

325125

Rammus

800650125

Tryndamere

Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.

The item race

Rammus

  • Spirit of the Ancient Golem2000g

    500 health and 35% tenacity, which shortens the 60% slow Mocking Shout leaves on a retreat.

  • Boots of Mobility1000g

    Out-of-combat speed helps Rammus approach; Powerball supplies a separate movement increase for the engage.

  • Sunfire Cape2650g

    Armor strengthens Spiked Shell while the nearby magic damage continues during the taunt.

  • Thornmail2200g

    100 armor and 30% of the incoming hit sent back, measured before armor cuts the number.

  • Randuin's Omen3125g

    Cold Steel takes 15% attack speed off whoever hits him, and the active slows 35% on a 60 second timer.

Tryndamere

  • Zeal1175g

    10% critical strike bought on top of the 10 to 30 Battle Fury already pays for being hurt.

  • Statikk Shiv2500g

    100 bonus magic damage on hit at full charge, into 31.25 base magic resist rather than 100 armor.

  • Berserker's Greaves900g

    20 attack speed. More attacks is more critical strikes, and every one of those is Fury.

  • Blade of the Ruined King3200g

    The active takes 15% of maximum health and 30% of Rammus's movement speed for 3 seconds.

  • Last Whisper2300g

    Percentage armor penetration helps against Rammus's large armor pool; it does not prevent his return damage.

Play it as Rammus

  1. 1Taunt after the crit chain starts, not before it. Three seconds at rank 5 with 30 armor gone is worth more than a 1 second opener.
  2. 2Separate the two armor scalings: Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. adds attack damage, while Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. deals damage back to attackers.
  3. 3Reactivate PowerballPowerballQActive: Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 155% increase. Upon colliding with an enemy, Rammus knocks back all nearby enemies, dealing them magic damage and slowing them for 3 seconds afterwards, also ending Powerball in the process. Powerball can be canceled instantly by reactivating the ability, or 1 second after activating Defensive Ball Curl. to stop the roll. Switching to Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. instead leaves a full second of it still running.

Play it as Tryndamere

  1. 1Lead with Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration.. It costs nothing and strips 20 attack damage at rank 1 from a champion who makes his out of armor.
  2. 2Leave room to survive the taunt before committing. Undying RageUndying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. prevents death but does not stop Rammus controlling your target.
  3. 3Buy Last Whisper before the third crit item: 35% armor ignored answers Thornmail's 100 and Randuin's 70 in one purchase.

The catch

Armor serves two different parts of Rammus's kit. Spiked ShellSpiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. converts 25% into attack damage; Defensive Ball CurlDefensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. uses armor in its return-damage calculation. Mocking ShoutMocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. cuts attack damage, so it reduces his attacks without removing the shell's retaliation.

The kits at a glance

  • Spiked Shell
  • Powerball
  • Defensive Ball Curl
  • Puncturing Taunt
  • Tremors

Tryndamere

Full abilities
  • Battle Fury
  • Bloodlust
  • Mocking Shout
  • Spinning Slash
  • Undying Rage

Base stats, side by side

StatRammusTryndamere
Health506 (+86)559 (+95)
HP regen1.51 (+0.11)1.5 (+0.15)
Mana288 (+33)–
Attack damage53.5 (+3.5)60 (+3.2)
Armor28.8 (+3.8)22 (+3.1)
Magic resist31.25 (+1.25)31.25 (+1.25)
Attack speed0.625 (+2.215)0.67 (+2.9)
Move speed335345
Attack range125125

Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.

More matchups

The full kits, builds and every other matchup: Rammus · Tryndamere