League Classic matchup
Rammus vs Tryndamere
The lane, from both sides
Rammus’s side
- Strong against Tryndamerefrom the Armor Tank build (Jungle)
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. keeps Tryndamere alive for five seconds of hitting a champion who reflects it.
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. spends the window, and
Powerball
PowerballQActive: Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 155% increase. Upon colliding with an enemy, Rammus knocks back all nearby enemies, dealing them magic damage and slowing them for 3 seconds afterwards, also ending Powerball in the process. Powerball can be canceled instantly by reactivating the ability, or 1 second after activating Defensive Ball Curl. catches him afterwards.
Tryndamere’s side
- Weak against Rammusfrom the Crit Duelist build (Top)
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. returns every crit and
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. adds to it.
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. spends the
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. window with Tryndamere hitting the worst target on the map.
The lane in detail
Rammus-favored once the taunt is worth pressing
Puncturing Taunt makes Tryndamere attack the armored target during his ultimate.
Puncturing Taunt
Puncturing TauntEActive: Rammus taunts the target enemy champion or monster for a duration and reduces their armor for the same duration. runs 3 seconds at rank 5 and strips 30 armor while it does.
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. is 5 seconds long and cannot be aimed, so the target of those seconds is not Tryndamere's decision.
Who has the lane, level by level
- 1–7
Tryndamere: The taunt is 1 second until level 8 - 8–9Even: Taunt reaches 1.5 seconds; the shell strengthens
- 10–12
Rammus: The taunt starts outlasting the crit chain - 13–18
Rammus: 3 seconds of taunt, 30 armor gone with it
2Puncturing TauntLevel 2: Rank 1 is 1 second and 10 armor, and it costs 50 mana
6TremorsLevel 6: Tremors costs 120 mana from a level 6 base pool of 453
6Undying RageLevel 6: Undying Rage supplies 4 Fury while preventing death for its 5 second duration
9Defensive Ball CurlLevel 9: Rank 5 grants 120 resistances; each return hit deals 55 plus 10% armor
9Spinning SlashLevel 9: The spin reaches 240 damage; critical strikes still reduce its cooldown
13Puncturing TauntLevel 13: Rank 5: 3 seconds and 30 armor, now for 90 mana
13BloodlustLevel 13: Rank 5 cashes 8 Fury for 400 health on an 8 second cooldown
The numbers, head to head
Crowd control at rank 5
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. also removes 100 attack damage from a champion who makes his out of armor.
Recovery of the maxed basic spells
Tryndamere's critical strikes reduce
Spinning Slash
Spinning SlashEActive: Tryndamere spins through his enemies, dealing magic damage to enemies in his path. Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.'s cooldown by 2 seconds, letting him leave the shell sooner.
Base armor
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. converts a quarter of it into attack damage, and only one side keeps stacking it.
Damage at rank 1
Rammus arrives with a knockback and a 20% slow attached to his.
Which rank 1 ultimate returns first
Tremors
TremorsRActive: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage each second to nearby enemies, including to structures. recovers 70 seconds before the next rank 1
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. if both are cast together.
Reach, from above
Rammus
Tryndamere
Rings are ranges in game units, both radars on one scale. Abilities wear their icon, the basic attack wears the champion’s own face; the dashed ring wearing the opponent’s face is their longest reach.
The item race
Rammus
2000g500 health and 35% tenacity, which shortens the 60% slow Mocking Shout leaves on a retreat.
1000gOut-of-combat speed helps Rammus approach; Powerball supplies a separate movement increase for the engage.
2650gArmor strengthens Spiked Shell while the nearby magic damage continues during the taunt.
2200g100 armor and 30% of the incoming hit sent back, measured before armor cuts the number.
3125gCold Steel takes 15% attack speed off whoever hits him, and the active slows 35% on a 60 second timer.
Tryndamere
1175g10% critical strike bought on top of the 10 to 30 Battle Fury already pays for being hurt.
2500g100 bonus magic damage on hit at full charge, into 31.25 base magic resist rather than 100 armor.
900g20 attack speed. More attacks is more critical strikes, and every one of those is Fury.
3200gThe active takes 15% of maximum health and 30% of Rammus's movement speed for 3 seconds.
2300gPercentage armor penetration helps against Rammus's large armor pool; it does not prevent his return damage.
Play it as Rammus
- 1Taunt after the crit chain starts, not before it. Three seconds at rank 5 with 30 armor gone is worth more than a 1 second opener.
- 2Separate the two armor scalings:
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. adds attack damage, while
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. deals damage back to attackers. - 3Reactivate
Powerball
PowerballQActive: Rammus tucks into a ball and begins to roll for up to 7 seconds, losing the ability to use basic attacks or use Puncturing Taunt but amplifying his movement speed by an additional 20% each second, up to a maximum 155% increase. Upon colliding with an enemy, Rammus knocks back all nearby enemies, dealing them magic damage and slowing them for 3 seconds afterwards, also ending Powerball in the process. Powerball can be canceled instantly by reactivating the ability, or 1 second after activating Defensive Ball Curl. to stop the roll. Switching to
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. instead leaves a full second of it still running.
Play it as Tryndamere
- 1Lead with
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration.. It costs nothing and strips 20 attack damage at rank 1 from a champion who makes his out of armor. - 2Leave room to survive the taunt before committing.
Undying Rage
Undying RageRActive: Tryndamere's lust for battle becomes so strong that he becomes immune to death for 5 seconds and gains Fury. prevents death but does not stop Rammus controlling your target. - 3Buy Last Whisper before the third crit item: 35% armor ignored answers Thornmail's 100 and Randuin's 70 in one purchase.
The catch
Armor serves two different parts of Rammus's kit.
Spiked Shell
Spiked ShellPassiveInnate: Rammus gains 25% armor as bonus attack damage. converts 25% into attack damage;
Defensive Ball Curl
Defensive Ball CurlWActive: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they use basic attacks against him. Defensive Ball Curl can be canceled instantly by reactivating the ability, or 1 second after activating Powerball. uses armor in its return-damage calculation.
Mocking Shout
Mocking ShoutWActive: Tryndamere mocks nearby champions for their cowardice, reducing their attack damage for 4 seconds. Enemies with their backs turned are also slowed for the same duration. cuts attack damage, so it reduces his attacks without removing the shell's retaliation.
The kits at a glance
Rammus
Full abilities- Spiked Shell
- Powerball
- Defensive Ball Curl
- Puncturing Taunt
- Tremors
Tryndamere
Full abilities- Battle Fury
- Bloodlust
- Mocking Shout
- Spinning Slash
- Undying Rage
Base stats, side by side
| Stat | Rammus | Tryndamere |
|---|---|---|
| Health | 506 (+86) | 559 (+95) |
| HP regen | 1.51 (+0.11) | 1.5 (+0.15) |
| Mana | 288 (+33) | – |
| Attack damage | 53.5 (+3.5) | 60 (+3.2) |
| Armor | 28.8 (+3.8) | 22 (+3.1) |
| Magic resist | 31.25 (+1.25) | 31.25 (+1.25) |
| Attack speed | 0.625 (+2.215) | 0.67 (+2.9) |
| Move speed | 335 | 345 |
| Attack range | 125 | 125 |
Level-1 values with per-level growth in parentheses, read from the Classic client and re-checked against it on every update.
More matchups
The full kits, builds and every other matchup: Rammus · Tryndamere









